Lulzes
Reactions
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Re: POLL- Most Anticipated Rocket Update Feature?
Bugs begone! Also, I'm hoping for all the polish stuff (new Degasi VOs, pictures for every databank popup, no strange flora in the middle of the map - stuff I'm used to on Experimental.) Also, I'm ho… (View Post) -
Re: Experimental 51864+ will have...experimental...i/O optimizations. Please test.
Just updating now and hoping that it's as good as people are saying :p I've not had the issues @Tarkannen has had and I'm running Nvidia. EDIT: OK I'm running a GTX 1070 so I have everything maxed ou… (View Post) -
Re: [gameplay] balance of energy & O² as gates (updated)
I'd say adding O2 supply to the equation would balance this out nicely. Subs run out of power far too quickly (until Ion stuff, which is OP and should be scaled back) and removing O2 generation as a … (View Post) -
Remember states the player has chosen
I'm talking about things like: - Seamoth lights (on or off) - Tool hotbar placement (1-5) - Cyclops interior lights/speed setting All of these things reset to a default rather than remembering the st… (View Post) -
Re: New sub idea
Yup, it would be an upgrade, but so would @Minder's big sub. These are suggestions for an expansion, not for release, and my idea is assuming there will be longer distances to travel. Some people wil… (View Post)
