You cannot ever expect ELO balancing to do a good job if you throw so many variables at it. By forcing the same skill numbers onto both ranked and unranked, you skew the effectiveness of the numbers … (View Post)
Your comment - First up, the reason 12 vs 12 is more popular is imo, 100% due to seeding and that is it, nothing more, nothing less, people have more fun on lower player count servers... there are ma… (View Post)
Another person that hasn't tried the changes, aliens are actually pretty damn strong early game and the changes have been tested for the past few months on multiple servers open to the public... peop… (View Post)
I agree, the premise was great, but I think nostalgia is making how bad it felt and how the implementation was wonky as hell less obvious to you bud. (View Post)
The rule writer... its their server, don't like it? play elsewhere. Those 12 people waiting to play could be seeding a different server, populating instead of queuing in a system not intended for que… (View Post)