These servers are privately run and funded. That aside, the time constraints are not intended as an ego boost. Having a minimum playtime reduces inexperienced play. 250 did not seem to be enough for … (View Post)
Making it non-competitive, and since it doesn't exist in a multiplayer environment, side-steps many of the bottlenecks that have never been addressed in NS2, very clever! I look forward to this game,… (View Post)
The primary issue to the declining health of this game is the lack of MatchMaking. Of course before that you need a reliable system to gauge player ability. Such a system is beyond the ability of the… (View Post)
Get rid of the rookie 10 hour setting altogether. Give players a time played badge that updates over time played. 5 hours, 25, 100, 250, 500, 1000, 1500, etc (View Post)
I'd rather just have Skulks tethered to a marine for the length of the bite, this allows the strafe jumping mechanic to remain, but reduces its effectiveness against a skilled Skulk. I would also lik… (View Post)