How complex is too much for movement mechanics.? By creating, or raising the skill ceiling on any mechanic, you change the balance of player focus in all other regards (reduction). Human focus is fin… (View Post)
Anyways, back on topic, how about whenever enough concede votes would normally trigger a loss, let the players on the conceding team who did not vote concede, vote on whether they will allow it. Mayb… (View Post)
The server owner can run it as they see fit. This entitlement that anyone paying money for you to play NS2 has to abide by your rules is infantile. Put your money where your mouth is, don't put your … (View Post)
Well, I hope we still have full invisibility, it's a such a rare mechanic to exist in multiplayer, that I don't want to part with it! It can work within NS2. (View Post)
You don't understand his point, he's arguing that with v-sync off, he's still getting his frames updated faster, albeit in less than full screen sizes, but incrementally more accurate data never the … (View Post)