Well, with a fully-functional scanner room, I now have a much better reason for building deep exploratory bases, which has been one of my few remaining major outstanding complaints about the flow of … (View Post)
It works! Two scanner rooms in the same base, right next to each-other. Also an answer about Uraninite; it's not a universal bug, at least. This is awesome and I love everything about it. (View Post)
I am utterly baffled at the desire of some people to forcibly remove obscure options from the game. This isn't a balance issue like an exploitable item dupe... it's literally a console menu that you … (View Post)