I'm pretty sure the last thing anyone wants to do at a LAN event is interviews inbetween maps. Would completely detract from a teams focus and momentum. Might be more entertaining for spectators, but… (View Post)
Descent looks cool and plays awful. Just way too much clutter on the map from a gameplay perspective, and all of the non-hydro tech points are nightmares in marine turtle situations (in pubs). (View Post)
As much as you'd like to think otherwise, the quality of a player speaks volumes about the quality of tactics he's using. A player who's drastically outperforming other players is clearly approaching… (View Post)
The core movement in most FPS games similar to NS2 (ie: Quake, UT, Tribes, etc) does not have downsides. It's simply expected that you'll be familiar with movement skills and use them as much as poss… (View Post)
They are absolutely alike in the sense that movement needs to be a deep skill curve, be fluid, and be rewarding. Adding in arbitrary limitations (like the one you described) would not be a benefit to… (View Post)