Skulks don't require more skill to play effectively now. Something becoming weaker due to a nerf is not an act that increases the skill ceiling of a gameplay element - in many cases it's the opposite… (View Post)
Every game with any sort of skill depth is going to have mechanics that are always used and clearly the optimal choice. They are the base mechanics that make up critical gameplay elements. If you ner… (View Post)
Playing devil's advocate here for a second: I'm hard pressed to blame the user in situations where developers introduce a mundane mechanic that's easily subverted by a variety of methods. It doesn't … (View Post)
Nanoshield is a badly designed gameplay element when it comes to its use on marines. It's a no-skill direct "I win" button that effectively makes a good shotgun marine into God for 8 second… (View Post)
1000% correct. Adding on to this, if you delay phase gates you open up the following: 6:00 Exos (as in research completed) with 4 RTs 6:30 Jetpack/shotgun armor 2 with 4 RTs 6:30 Armor 3 with 4 RTs. … (View Post)