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The alternative is allowing exo walk speed to increase, which can cause all sorts of byproducts, from affecting map travel speed to floor skulks possibly always being outpaced in combat. It's better … (View Post)
Yea.. but two wrongs don't make a right. One shouldn't justify design flaws by pointing to other cases of it, right? :-/ Yes! I've been saying this for years. :smile: IMHO the one massive deficit whe… (View Post)
That also sounds like it'd creative an inconsistent environment. So much of netcode for the individual player is learned timings.. knowing when to get out of the room or knowing how to aim in relatio… (View Post)
I disagree with your first sentence there, and I think Beige summed up why in his follow up already. But, to answer your question in general, I agree that the biting is a tad loud and blocks the soun… (View Post)