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Yes, it was a major problem.. you could just constantly run around the surface of the CC model avoiding being hit pretty easily. Just one skulk was a massive pain, but having multiple made it so diff… (View Post)
That's because they're not like an Oni at all? An Onos can catch a slow marine out of position easily and its over, and then run away. An Exo cannot always catch a fast moving alien out of position, … (View Post)
That is not the core. It's just been that way since 250. The core is map control, for both teams, not specifically and exclusively denying aliens. In fact the original design pillars and documents ma… (View Post)
@Bicsum That seems to be a bit of a reductionist point of view, no offense. The appearance frequency of Exos aren't mainly due to tech requirements or tech paths, but rather the timings of such. Timi… (View Post)
The alternative is allowing exo walk speed to increase, which can cause all sorts of byproducts, from affecting map travel speed to floor skulks possibly always being outpaced in combat. It's better … (View Post)