If you made default movement as fast as sprint speed, then nothing would be gained by removing sprint. Marine movement is too fast in NS2, and the fact that we have to boost alien speeds to just to k… (View Post)
Could you go into further detail? Sure it would change the current game balance but it should work well within the maps we currently have. Keep in mind the people wearing these packs would be running… (View Post)
Since we're all listing proto-lab tech ideas. Squad Leader Backpack - 15 p.res Allows players *by choice* to respawn next to the wearer. Shares the same wind up and cooldown timer as an infantry port… (View Post)
I have agreed with that for over 5 years now. http://forums.unknownworlds.com/discussion/114195/sprinting-do-we-still-need-it/p1 Sprinting has caused nothing but problems to the game flow and engagem… (View Post)
The more I think about it the more I like adding a soft timer to max biomass level (per map?) to get the round to end quicker, but with the chance for a last minute hive kill to stop it of course. A … (View Post)