I'm going with "no map". This is an exploration/discovery based game first and foremost. An automap actively undermines that, by simply showing the player where stuff is they've missed. It … (View Post)
If we have to replace it with something, I would suggest, if we have any sort of maintenance, it be this: Add a "nanomolecular edgekeeper" machine at the base that consumes a diamond in exc… (View Post)
And here's an example of someone claiming it makes the game harder. Somehow. Since we've got you here can you perhaps explain the logic? Because it doesn't make any sense to me. Waiting is pretty muc… (View Post)
Okay, I'm sorry for doubting your intent initially. To be honest, this is certainly an option. For my game that I mentioned earlier, this is exactly how we resolved this issue - we added extremely ro… (View Post)
Haha, EnglishInfidel did you seriously just deride me for telling the devs what to do and then immediately state how glad you are they did what other people told them to do (I assume you were one of … (View Post)