Despite how it might seem, I'm actually fine with the devs for trying out a change in experimental. I mostly trust the devs to make good decisions, but I think it's important they get feedback about … (View Post)
So best case scenario in your example, whether I get my item or I don't get my item, the result is me going back out exploring. That part doesn't change. There's no net increase in exploration. In fa… (View Post)
More of the same from you, I guess. You were done before you started, what with snide dismissal and irrelevant tangent being your go-to strategies. But seriously, what exactly do you think I should b… (View Post)
This is the stupidest thing, aside from the nonsense arguments of the people defending it which somehow manage to be even stupider. Note: I'm not inherently opposed to crafting times, but this implem… (View Post)
I wasn't saying exploration doesn't make sense, I was saying the argument that this is good because exploration is good doesn't make any sense. Please, you can't be this stupid, so don't act that way… (View Post)