they aren't even remotely comparable is my point, because in Quake those advantages are imaginary and don't even exist. you're using Q2 as a reference but you're bringing up points that simply aren't… (View Post)
this is completely baseless. many pros in Quake don't play with full picmip settings (flat walls) because it messes with your depth perception. beyond fullbright models (which are considered standard… (View Post)