just because someone thinks base rushes are not exciting doesn't mean they don't find comebacks exciting. pretty important distinction to make. comebacks can involve skill and outplaying, but in ns2 … (View Post)
9:22 could be either one, I remember I was puzzled about that one myself and I slowed it down in vegas but it was inconclusive /shrug 13:50 was indeed lag compensation hitreg issues still happen thou… (View Post)
lmao citing bunnyhop as a reason for excluding mwheel binds shows that you have no clue what you're talking about because properly implemented bunnyhop uses pogostick jump and it's not like it's hard… (View Post)
it sounds good on paper but I've never found changing sensitivities to be favorable I think it's best just to find a middle ground that you're comfortable with for the sake of consistency since I fee… (View Post)