I don't really think the loss of the jump when buying a jetpack is important. I also don't see what would be lost by reimplementing a jump as long as the jet can feel smooth. The problem with vanilla… (View Post)
I think you're really underestimating the shear amount of work that goes on behind the scenes. The ESL studios are CRAZY GOOD. Even if you ignore spectators, you've still got 30 players, 2-4 casters,… (View Post)
That guy in the screen you see had a cat pack going, which lights up the entire screen. Look how fast he reloads his rifle. I usually play at 1.5x gamma with 10% brightness (lowest possible for maxim… (View Post)
I think the alien vs marine winrate was more determined by crappy alien play. The 0 ping was definitely noticeable when playing marines - moreso than aliens. The game just felt smoother. A few of the… (View Post)