Frraksurred
Reactions
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Habitat 2.0, Part 2 (large, multi-function room)
Some time back I, and several others, had some introductory ideas to expand the Habitat modules, and add meaningful gameplay functionality to them. Some of those things, like the Scanner, have alread… (View Post) -
Re: What would you like to see in the next big update?
None of the above to be honest. I'm still hoping for an expansion to the Habitat that adds functionality to the game. A larger room that can have a main module crafted at its center, and several arou… (View Post) -
Re: SeaBase Showcase
With your Builder, aim at a junction point after selecting which item you want to build. So with a vertical connector, aim at the top or bottom center of a standard tube, or the unconnected end of yo… (View Post) -
Re: Weekly Poll: Submarine Types/Classes
How about we do more subs... eventually. I mean I like the ideas, but we are just now getting to the point the existing 2 subs are becoming "upgradable", if we add more ships there will jus… (View Post) -
Re: New vehicles and stuff
I like the idea, it expands on my own: Although, being able to scan that much area might to a bit OP at first. I still like the idea of us having to go out and Sonar map the surrounding areas and upl… (View Post)