Yay, a new map! :D We'll be sure to play it at SCC next sunday. Just based on the screenshot of the overview, it seems like there's some over-connectivity, making lane blocking very difficult. Most r… (View Post)
I haven't run around this yet, but if you have long corridors with easy LOS for marines, drop in a crate or two for temporary cover. It'll be difficult to test layout if the aliens get wiped in an em… (View Post)
I am not keen on that thin little wall with the concave curve. The curve itself looks a little unusual, and the wall seems flimsy compared to the surrounding, more robust architecture. I'd also sugge… (View Post)
One thing to keep in mind is the maximum draw distance for players. I remember thinking it was around 1720 units, but finding out in-game that it's a little bit less than that. Players farther away t… (View Post)