I like the idea of light indicating safe and hazardous zones, but the screenshot is entirely too dark- unfair advantage to the aliens. Maybe slightly darker, and some green tinge to any room that has… (View Post)
The powernode mechanic is this: * Marine bases are easy alien(s) to break. Especially so if unnoticed / unharassed. Consequences to gameplay: * "Power node under attack" audible messages ha… (View Post)
Going to need more information - post your dump file (from running techsupport.exe in the main directory) and your log (from %appdata%\Natural Selection 2). (View Post)