Cyclops needs a reactor, solar cells, and thermoelectric options. Also, direct charging from bases without having to do cell-switching busywork would be nice. (View Post)
Well, the game creates a stasis bubble, and by evidence, that bubble can be big or small depending on how charged up the rifle is. So I would IMAGINE the game would not find it super hard to drop a f… (View Post)
Hmm, or, even better- a decoy that drops a stasis bubble as it teleports back for repair and recharge. (Well, if I was actually going to design one, I would pack it with explosives, shrapnel, and poi… (View Post)
https://phys.org/news/2016-03-efficiency-electrolysis.html SN has a handheld device capable of constructing an entire room in seconds, and a rifle capable of slowing leviathans. It's less of a stretc… (View Post)
Those are incredibly boring, unavoidable and obvious achievements. Any playthrough of the game would get 100%, there's no challenge at all, nothing special done to carry out any of those things. Some… (View Post)