EvilSmoo
Reactions
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Cyclops Emergency Teleporter
This allows players to completely screw up, and yet not be completely screwed. Losing a Cyclops in Kelp Forest would be simple- swim back out and repair it. Losing a Cyclops in ALZ? That's the "… (View Post) -
Re: Hit me, but ...
No, that's the point at which you know how much work and stuff is in the Cyclops, and you reload the last good game save. (View Post) -
Re: Creature training, an advanced fabricator and two ships
Those are interesting solutions. They seem to be lacking a problem, though. And more importantly, they seem to be lacking a reason to devote dev time that UW does not have. Why are those things worth… (View Post) -
Re: New ''power'' system upcoming -- Power Output/Consumers spreadsheet
The power system is poor. First off, ALL generators need to generate, all the time. Not this just starting at the top of the list and working down, only pulling power from empty ones. Second, each ge… (View Post) -
Re: Should the Aurora's interior get a redesign?
The Aurora should be brought into line with all of the other human-designed manned spaceships currently flying to other planets. ... Oh wait, there's none of those. But srsly, a ship to go build a st… (View Post)