This is a technical impossibility given the fact that source at the time was a forward rendered game that lacked dynamic lighting and whole host of modern features. Heck... source just went deferred … (View Post)
This sounds similar to the problem that @IronHorse and I have. It is related to texture streaming and occurs speicifcally at locations on different maps. Does it happen when you round specific corner… (View Post)
Thanks for the awesome reply. I was just making a suggestion and trying not to accuse or anything. I do not know the specifics obviously. Good to hear that you see the ESL studio as worth it. (View Post)
Hey Cori, thanks for the information and nice words. I think you highlight something though. A lot of people in the forum community are not exactly sure what is going on in NS2 development or what is… (View Post)