As bunnyhopping is impossible in NS2, I think that when the term is used, it is relatively easy to figure out that it's talking about bouncing around like a tool, rather than the specific movement ex… (View Post)
The problem is that you've exchanged an enjoyable mechanic, which is combat ability, for a boring mechanic, which is strategic versatility. The latter wins games, and always has, but as I've continua… (View Post)
3 seconds, 2 seconds, whatever. The point is that any skulk versus marine fight is going to open with marines shooting the skulk and the skulk not really being able to do much about it other than hop… (View Post)
I really can't understand how the marines ended up building that many, what were you doing? Giving them resources somehow? 'It's not counterable' isn't really an argument, it is counterable, it's ent… (View Post)
Well, yes, actually, you do need to enforce shadow consistency between clients. Atmospherics are another problem too, they are significantly obstructive if you turn them on, and the FOV slider is... … (View Post)