Dynamic HP only has to be on buildings IMO. Leave player damage as it is. The only bad part about large servers is 10 GL/SG on the hive or 10 gorges in a base. (View Post)
@IronHorse By the time I get adren over celerity, I'd never enter a room without a meatshield/bullet sponge (aka teammates) make 1 pass of spores right after everyone else enters the room, then hang… (View Post)
I would be OK if the Comm had the option to on an "Automated Overwatch" toggle from the armory that would automatically dispense Med/Ammo upon marine request after a short delay (still cost… (View Post)
Because most people don't lurk on the forums enough to understand that the ENGINE is fast and very good, its the LUA is slow and causes the game to be CPU heavy. (this is my understanding from readin… (View Post)