I know you said you don't want to speculate, but I think one pretty reasonable explanation is that you get to build the prototype lab only if you're doing well. The advanced armory timing is dragged … (View Post)
Just keep the changes subtle and you should be alright. The big issue with a lot of implementations is that there simply is way too much acceleration. In most cases you want just a bit. (View Post)
I'm not sure if someone can come up with a smart implementation that actually gets used, but contextual waypoints could be huge for newbies. Rather than "Go to waypoint" commander could set… (View Post)
As with quite a few things early on in NS2, there was a poor implementation and then the whole idea was abandoned rather than the implementation improved. I've got no clue whether it's the solution h… (View Post)
This is a pretty long detour for marine learning curve and maybe too much work, but could the skulk movement and early game approach be changed somehow? If you look at the differences between NS1 Vei… (View Post)