Artorius
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Cephalopod; new submarine idea.
So, I think we need a REAL deep diving submarine. Here you go, the Cephalopod. Capable of diving to beyond 4,000 meters/13,123ft. It has manipulator arms that can collect small minerals and items. It… (View Post) -
Submarine diving depths don't make sense. (thought experiment)
The following may sound like a rant, but it isn't. I was just thinking through some things and feel like theres some room to improve. If it never happens, I will not be in any way upset. In actuality… (View Post) -
Re: Base building ideas
Agree on all counts. I had the same idea for the air-lock. My idea was to have a second door inside and make the player wait 2 seconds before the inner door unlocks. In the process the room drains of… (View Post) -
Shipyard (replace builder) (possibly Construction Yard)
Imagine watching four robotic arms placing and melding pieces together while a large 3D materials printer spits out parts for the arms to use. You watch over the course of a few minutes as the Cyclop… (View Post) -
Cyclops. Better lights and controls.
The Cyclops is a great vehicle and it has served me extremely well. And I LOVE the ability to turn lights on and off. However, I now find that the lights make so much dust-glow that you can see far m… (View Post)