Alex_INFERNO
Reactions
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Re: Crafting speed
Yay!! You Also can watch video movie by looking at start and finish scene - for what spend your time if you can to know at start its finale? XD As someone told before - these things add the realism t… (View Post) -
Re: Crafting speed
Mr_Endar, you've got your opinion, we've got ours. Its just great, 'cause Devs got they own opinion and some time any our ideas can help em in developing of this game. I like you style of chatting he… (View Post) -
Re: "Water room" instead of hatches
If we try to think about realism why we forget about defences and about that fact that we are on ALIEN planet with hostile surrounding. moonpool its a wide opened gate into base for any THING. At lea… (View Post) -
Re: Base light switches
don't forget about glowing 'ground' plants :wink: (View Post) -
For DEV attention: a some thoughts about critical DEPTH of Seamoth and Cyclop
After all upgrades we have a critical depth for Cyclop - 1500 m, and for Seamoth - 900 m... I think its a nonsence. All light wehicles on all carriers (fighters on aircraft carrier and so on) MUST wo… (View Post)
