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Anisotropic Filtering level, Offset Atmospherics, Dynamically Lit Particles, & Console Improvements
Here are several technical-related suggestions that I've been meaning to post on here for some time now: Contents* Allow users to select Anisotropic Filtering level * Fix or mitigate offset atmospher… (View Post) -
Re: Do the "Performance-Jam"!!!
What you're suggesting would result in reduced graphics quality for all NS2 players (including those who don't suffer from performance problems). Let's be real here, guys - That's simply not an optio… (View Post) -
Re: State of the Game: April 2013 - Natural Selection 2
I loved this blog post. I'm particularly looking forward to Biodome and OpenGL/Direct3D11. (View Post) -
Render Player's Own Shadow
When playing NS2, I would love to be able to see my own shadow cast onto the environment for two reasons: * It would look awesome. * It would allow you to see if your shadow is giving away your posit… (View Post) -
Re: If he only knew...
I can't imagine playing NS2 without shadows. To me, they're a defining feature of the game's visual style and I'm sure there are also some rare cases where you might see an enemy's shadow before they… (View Post)
