xm234

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xm234
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Poland
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  • I don't think, it is a good idea - fabricating nutrient blocks would make catching/breeding fish obsolete later in the game. As soon as the first planter is set up, fish serve only as preserved food source.
  • I wanted to create such thread on my own.
    I would like to see an upgrade panel (just like the one in the scanner room) on the vehicle modification panel. Obviously, upgrades themselves would be crafted via vehicle modification fabricator. Righ…
  • (Quote)
    Shields seem to be quite usefull while encountering larger creatures - you can avoid getting massive damage from the Sea Dragon, if you are not on silent running for some reason. (accidential right click for example)
    12 seco…
  • (Quote)
    What I usually do, is raising the shield just before the attack and switching to silent running. It seems to work 100% of the time, since all the creatures start ignoring the Cyclops before the shield turns off. Also, silent runnin…
  • (Quote)
    It works like that in stable as well (infected update). It's really annoying, when the vehicle is docked in a Cyclops, (PRAWN suit is affected by the bug as well) since the player has to undock the sub before resetting the compensa…
  • I decided to finally post my Giant Cove Tree base.
    It took some time to gather all the resources, especially for thermal plants, but it's worth it.

    An overlook:
  • At the first place, it is ridiculous, that something like a sandshark is able to sink a large submersible, capable of diving up to 1500m deep.
    Pressure at such depth is about 15 MPa. (depends on gravity and the exact water density) That is …
  • (Quote)
    Actually i had a Giant Cove Tree location in mind, where smokers are close enough to the tree to start building your base from there, what I did.
    Other than that, there is a workaround - a "walking" foundation method.
  • It could be explained with hatches using some kind of a force field to stop the water flowing inside, while letting the player go through. (just like hangars in Star Wars movies)
    This would make sense, since we already have some gravity manipu…
  • I like the idea, especially paired up with the fact, that moonpool is now capable of transferring up to 2000 energy (ion powered PRAWN suit) in a few seconds.
    2000 energy is the current capacity of 80 solar panels or 40 thermal plants, that wi…
  • (Quote)
    I would disagree with the magnetite amount - in my current playthrough, I've used 122 pieces for thermal plants. (2x magnetite each)
    My bases have A LOT of power now in Suggestion for abundant amount of Gold Ore Comment by xm234 March 2017