xen32
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I am playing on server with NS2+, I can not see current comm and and tres as marine on my HUD (wasn't alien yet), tried every option, not sure if it's NS2+ or 265 problem
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Yes, I remember it was easy to reproduce long ago, and I remember it was fixed long time ago, didn't encounter in afterwards.
BUT. Just recently (about a week ago, 264) we started a game on Veil, marines reached nano within 1… -
Hit registered perfectly (proof: blood), it's just skulk that entered darwin mode for the moment.
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Heh... HATS -
Oh my, 265 is on the way!
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This only applies to exo and rifles, right? I've made many texture mods, tho not for those two.
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It's the same server family, and she can join half the server that are hosted on one IP, but can't connect to those that share another IP.
But problem is not limited to these servers, same goes for rest of the servers out there: can join some … -
yes we tried, didn't work
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We've got a new log that contains something that might give someone with enough knowledge a clue:
https://dl.dropboxusercontent.com/u/46228326/ns/logsa/log.t… -
(Quote) Ah, that could be it.
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it's off for me by default (option, not mod) for some reason, have to enable it in options everytime I join a server.
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Uninstalling and eleting appdata and common/ns2 didn't help either
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Best places to hide upgrades:
On mineshaft: dark dark tunnel between crusher and cavern
On descent: one of the corners on plaza
On docking: in the corner of ballcourt
Those are have little chance of being scanned, unles… -
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Validating - yes, deleting - no, will be next thing we try. -
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I'm aware of Extra prechaching problem (had one myself) and we made sure it's off. Pinging server is great idea, we'll try that first, thank you guys. -
Bilebombing clog wall has the most impact on my fps. about x3 drop (don't ask why I'm bombing clogs).
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They need to add real hotkeys for support powers, I mean press K or whatever buttom and it's insta med drop without click.
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Exo could be more viable if they could command. They fit surprisingly well in CC.
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Marine says: Hey comm, drop power node in glass hallway
Comm thinks: Hmmm, I don't need to drop anything there now, this is probably rookie who will waste their time building power node, then skulks will destroy it and we will have to waste a … -
(Quote) I love this tactics on less populated server (12-16p), go shift, spam as much cysts as you can around the map, mature those around enemy RTs with mist. Every RT flashes red = panic. Less armor = easier for skulks to take down extractors. …
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(Quote) Well, this is totally dependent on situation. If I have enough res flow, I usually go for 3 upgrades, biomass and gorge before second hive, then drop a hive while gorge is still in research, then probably start skulk upgrade before second…
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But Combat is not "is not ns2" ? -
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It's more oldschool this way. -
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If you use aura, they won't figure it out this easily.
If you use phantom level one with caution, they will have hard time finding it out as well.
Now imagine comm scanning or marine scouting and founding out that there…BTW, I have funny suggestion to further improve shade:
Camo is most effective very early, when marines have no idea you got shade. Once marines are sure you got shade, it takes more effort to trick them. What if khamm could spend some resource…(Quote) This is funny, but I consider shade to be the only upgrade that has benefits on level one. I consider level one crag/shift upgrades a waste of resource and even a waste of time in case of skulk (cara is exception). Yet one veil gives you …(Quote)
This is so true. More than that, even if the mod is great, chance are it will be forgotten pretty soon.
Factions in incredibly fun mod, yet it's peak was eight players on one server.
Last stand looked like it could be r…(Quote)
Somebody has to implement Exofall mode, that is a Titanfall clone. Seriously, NS2 already has all the basic features needed to copy Titanfall. Jumpjets - Jetpack with more momentum and less fuel. Wallruning - well it's clearly ther…
