ultranewb · Pro Bug Hunter
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I usually play lerk and I still like the change, but the length of the cinematic is way too long. It adds a ton of visual clutter.
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It was concluded years ago with NS1. The one thing you cannot "balance" is how the game looks on different setups. This is why no gamma settings is also just as nonsensical.
My suggestion for changing cloak would be to … -
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I'm seeing higher FPS as well and the dips aren't as drastic.
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I use the Adaptive Vsync on with fullscreen window with no issue. So, using adaptive should be a decent workaround for now.
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By my count:
7 Alien Buffs
3 Alien Nerfs
4 Marine Buffs
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No, it's completely false. Parasite used to be based on a huge enclosing hitbox. Note that in NS2, you can shoot between the legs and miss. This is why if the animation shown is different than what the server is thinking (see previous reported bugs)…
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Very nice to see another colorful map. Brown and Grey is so last decade.
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It's something that would work on very, very few configurations. There's a reason almost no games do it.
With the current NS2 performance, the amount of systems that could work with it would be remotely small.
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Of course continued development is designed as a selling point. Also, this just in, water is wet. See the full story at 11.
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Armor and Weapon upgrades, as far as aliens are concerned, these are magic numbers. In other games, you will - at least - see the armor change. In reverse, the same goes for Carapace.
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Yes. You do what Valve did with TF2. You take one system at a time and make it a thread. Sounds easy, right? Unfortunately, parallel programming has progressed the least in the last 30 years than most everything else. There are no tools or languages…
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Two Words: Adaptive Vsync
It gives you the best of both worlds.
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Losing? As soon as the minimap pops up, you see the aliens have the entire map except for 2 tech points. Aliens did exactly the right thing to counter a "take cargo and win" Marine Viel strat. If you keep them locked in base and eat their nodes, the…
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http://forums.unknownworlds.com/discussion/comment/2048730/#Comment_2048730
See my comment in the above thread. I've the next gen of… -
SetTitleMatchMode 3 #IfWinActive Natural Selection 2 { WheelDown::1 WheelUp::2 } return
Use AutoHotkey. The above script will change the mouse… -
Quick Notes:
Up&Down - Humans track vertical movement very poorly compared to horizontal. You can tack that up to millions of years of evolution. There's a simple and famous street magic illusion where you get close to someone and bo… -
In the NS2 engine, when FPS drops below 50 FPS, it loses smoothness and really hinders tracking fast moving targets. If you watch any first person streams of clan players, you'll never find top players that average less than 60 FPS for a reason. Unl…
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To paraphrase Valve, "Getting killed by things you can't see is no fun." (Don't reply with boomers, that game is designed so that it requires a cascade of errors to kill you.)
Yes, the color scheme is so desaturated that it makes the gam… -
For testing, I had both Cara and Cel available but I only took one upgrade when evolving to lerk. When spore was researched later, it worked as expected.
For test 2, I evolved Cara first, then Cel later. When spore was researched later, … -
I'm guessing the "fix" for the double-upgrades exploit broke this.
I'd call this a game breaker, since a Fade or a Lerk that already has 2 upgrades can't use spore/blink until either they die or a third upgrade is available. -
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