thelawenforcer
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I would hope so, though this issue stems from a fundamental design choice imo - the 'solution' to which will more than likely be complex and convoluted. whilst it may be functional - i think good game design is to seek simplicity a… -
ive already seen numerous people get shouted and insulted out of this discussion (coincidentally, i think they all shared a certain view....), and i'd rather not do the same, but this is getting really tedious.
you dodged the central poi… -
i was simply trying to point out that by making skulk speed and acceleration much more of a player attribute than a lifeform or class attribute, it would follow that the upgrades that increases these base attributes might not be worth the opportunit…
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with the huge amount of changes made that its almost impossible to examine the effect of any one single change - and thus the notion of this as a 'balance mod' is wrong imo - because if anything it will introduce a huge amount of u… -
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thanks for the post. it still sounds like the mod will largely be past the feature conceptualisation and design stage when the community will be informed of the plans and invited to comment. Nor do I see how that quantifies the out… -
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if you look at the people posting in this thread, you will notice that a vast majority are repeat posters (guilty ^^) who have membership dating from before 31-10-2012 - the games launch date. since then the game has sold more than… -
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how do you intend to quantify this outcry? will it be before or after? will it be based purely on these forums, or will you run a poll ingame to try and reach the maximum amount of players? I ask because you cannot possibly measure… -
ezekel - i have played warsow actively since its first public release more than 6 years ago. i am intimately aware of how much promotion the game got - and it got ALOT - perhaps not by the traditional media - but there was alot of grassroot efforts …
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thats the problem obraxis, thats not the only official word. between hugh and cory, either someone is being dishonest or someone has been lied to - or UWE doesnt know whats happening with its own game. regardless, this whole thing … -
Is there any chance that there will be further clarification of this from UWE? the two statements very much seemed to say different things to me.
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jiriki - warsow and cpma are great games, but they both experienced alot of difficulty in attracting players and growing a scene beyond a very small hardcore. its not worth turning NS2 into the same thing - especially because those that want to can …
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sorry to say this, but strayan and squeal_like_a_pig are kind of saying the opposite of each other -
hugh: "There is no 'official plan' to replace Vanilla NS2 with Balance Mod"
cory: "UWE is planning on moving forward with im… -
thank you strayan for the clarification. the news on the competitive side was that this was going to happen - the two NS2 talkshows said it, the people i spoke to said it and seemed to have information to back that up.
Im glad to see the… -
@b1 i have posted ideas in the mod thread actually... this thread was started as a place for a general conversation to take place about the approach being used by UWE in implem…
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considering that fana considers that anyone know disagrees with him is irrational, and that you implied that we are a) stupid and b) noobs for having a different opinion to you or him ye i think you guys are being dicks.
"If all skulks move at the same speed all the time, there is no skill in closing that distance" there is plenty of skill involved in closing distance, its just not all mechanically based. you dont need to know how to bunny - you can use the walls fo…lol i used to play alot of james pond's aquatic games! funnily enough, i actually knew a guy whos real name was james pond aswell. met him at a ski race where he crashed across the finish line xDalso what makes you assume that you are from an older generation of gamer? i was trading wolf3d on diskette with my schoolmates. fuck strafeaccel - wallrunning is where its at!!!1!!!1! …could the rationale behind some of the changes be explained?
http://battlelog.battlefield.com/bf3/news/view/2832654788585875743/
…(Quote) im spotting a trend here among ns1 vets : disagree with them - get called irrational/stupid.
from my experience, the people on the HBZ server tend to a) be the same people all the time and b) play competitively. its not representative of the community as a whole. as of now 15:15 GMT, theres 630 players in game. 16 hyper competitive players …i never said anything about myself - but this is bound to happen to a certain extent. and it will have an impact that i thought it would be worth discussing. thats the thing, this is not about any individual feelings on the mod, but about the big pi…well wiry, that is indeed one thing that may happen - a schism develops and the community splits. personally, i think its almost guaranteed you will see vanilla servers crop up again within hours of the implementation of this mod. this would be a bi…bunnyhopping can only be intutitive if you remove the strafeacceleration and make it simply hold forward to accelerate but that kind of undermines the whole point of it imo. its only fun and skillful if its strafeaccel based. strafeaccel cannot be i…i dont think the current version is anywhere close to being intuitive at all. no strafeaccel system ever can be and this has always been one of its drawbacks - are we really arguing about that now?
i never argued against depth so im not …the mechanics of aiming are actually extremely simple though - you point and you click. its also extremely intuitive - you point and you click. it would follow that the ultimate movement system should be similarly simple in its mechanics and intuiti…making the transition from the modded skulk movement to the vanilla movement is a really interesting experience, because it highlights the difference between the two movement philosophies.
the modded skulk is a big issue at the moment. a…(Quote)
i think the way UWE plans to do it is to run concurrent game promotions with the release of this mod - whether the new sales will offset the departing players remains to be seen - considering how they've been in the past, its sad t…(Quote)
i have a feeling you might have more than an hours practice in other forms of bunnyhopping? you dont see the injustice of retroactively forcing new muscle memory based movement mechanics with which you've had years and years of pra…fana - whilst you make some valid points and wild assertions as to be expected - look at the current generation of games that are successful in esports and how they have managed to design extremely high skill competitive games that still manage to b…