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wat -.-
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I didn't bother to read any of this thread because I only respond to audio.
ps. Secret tactic to using text to get the commanders attention, spam the fuck out of the chat until you get what you want. -
It kinda undermines your credibility when you don't know that harvesters cost 10.
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Does the crag healing radius change mean that crags will have to be within ARC range on a hive?
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This is a a wholly inaccurate way of looking at things. NS is largely a resource war. If you have fades come out when marines are still on low upgrades, that has a massive impact on the game, if you have onos come out when marine… -
You feeling OK there dragon? That reads like an ad bot in the context of the rest of the thread.
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light damage type
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The implied but unmentioned key piece of information in your scenarios is resource control. Niether team is heavily dependent upon controlling a 3rd tech point to win, but both teams benefit greatly from having a significant advantage in RTs. (duh…
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I played on Jambi a couple of times and felt that it was too large. I didn't feel that the marines were able to defend their RTs effectively and it was really easy for them to be impossibly far out of position. Phase first is basically required whi…
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@strofix Do you ever think before you post
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I agree that its a disaster to increase the cost of shifts and shades, makes no sense as shifts are already damn expensive once you've made a few eggs and shades are already bad as is.
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Go to the ENSL page, click on the link at the top of the page that says NS2 Gather, below the signed up box select, click the join gather button. Wait potentially massive amounts of time. If you get trolled into being captain when you have no idea …
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I don't understand why they would be considering a broad brush nerf to all of the support structures. Crag nerf is obviously needed but shifts and shades are already barely used at 10res. You might see some shifts in pubs but they are hardly in ne…
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I had a bug the other day in Atrium where if you put a cyst on the bridge to the RT it dies nearly instantly, you could still cyst it by putting cysts on either side of the bridge.
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The impact is there but I feel like its exaggerated, I am able to play competitively with 30-40fps and I am doubtful that I am going to go from decent to amazing just by boosting my fps (not that I won't give it a shot once I get some spare $$)
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So basically you a couple of nobodys + locklear = right? You havn't destroyed the what about 24person server point, you briefly addressed it in a one liner and then moved back to LOL NOBODY KNOWS ME BUT MY MOM TOLD ME IM GUD AT GAMES AND I WRITE IN…
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Is it really that far from warehouse to mezz? I definitely don't feel its very far compared to any other map - opposite side pressure flight to vent, sub to crevice etc all seem further to me or at least equal, just based on anecdotal evidence.
Shift is obviously not a good choice in ideal sitautions. But when you base your discussion on ideal situations you ignore reality.
Shift first is very helpful in 12v12 for keeping your team out of egglock and for herding your cats to g…Of course that COULD work, but I can think of about a million preferable solutions.Hm I guess there is a wall hack out there now, thats not great news, still don't think TOO many players use it.I think its a combination of the fact of people finding 12v12 more epic, feels like there is pitched battle going on all the time on multiple fronts.
Its way more fun to be a gorge in a giant server as you can actually set up somewhere a…I would rather play in darker maps then have shit for fps. Obviously people with killer rigs are going to disagree so its tough to find a compromise.Try to actively think about what direction the marine is moving, when you are in melee combat you need to track very rapidly so if you are already predicting what direction you need to aim, it should help you actually track your target. Of course, …I would be in favor of fixed spawns for veil. At the very least removing pipeline as the disadvantage is so massive.Hm, I sortive agree with strofix which is basically making me want to kill myself. I don't see why the gorge can't have as one of its advantages vision impairment abilities. Lots of games have vision impairing abilities, you have to work as a team…(Quote)
Absolutely wrong and clueless post, congrats.Shift hive is quickly becoming unnecessary as you can see in the recent arc vs mercury games where both teams were employing shade second. However can shade first be effective? I would say, yes, even in competitive play. Camo is very effective fo…You suggest that its "so easy" for marines to run more then 1/2 way across the map, cut the cysts, set up the power and a phase, while literally one room away from the alien hive, and nano (where the rest of the aliens will be chillin) in a room tha…(Quote)
Dumbest post of the day award. Difficult to take that award from strofix"While Aim is certainly an important factor to arcs success, saying that is all there is to it is ignorant.
Although I don't have first hand knoweldge, I think its safe to say from watching the team play that every single player on ARC kn…