ssutcliffe
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I'll have to try it again. I'd like it if using it as auxiliary power at night actually works now. If it's as good as a thermal plant now, then they've definitely given it an upgrade, which is a Good Thing! A thermal plant in the Jellyshroom caves (…
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I never use bioreactors because their power output makes it impossible to use a water filtration machine and they take up an entire room. A nuclear takes up a room and it will run everything forever without issues, especially if you can get suppleme…
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As of Experimental 55131 this is not fixed yet.
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I got all the way to curing myself without the Sunbeam event happening. Now the gun complex is disabled. The signal for the Thermal plant also does seem to be gone, which isn't a good thing, since if you don't already know it's there, you'd likely …
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That is true, but this is still a bug. I didn't know it could happen until I did it myself. If anything is built already, you shouldn't be able to build a corridor and have it disappear without a trace without giving back any of the materials put in…
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It's still happening in a brand new game Experimental (54883)
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It's super picky about position for the reinforcements. I found the only way to get it to work was on the very top edge from outside. I also only use foundations for external growbeds. 14 points from a MP room reinforcement is absolutely vital for …
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There actually might be a solution to this - maybe making the Drill Arm appear in the Aurora where you get the Prawn parts (instead of the Dunes!). Make it appear early, and then you could mine for silver and the other things early instead of at th…
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I'm running Experimental 54584. No downloads pending. The interesting thing about the windows/reinforcement problem is you can deconstruct the multipurpose room - and the windows and reinforcements remain partially constructed with no room in exist…
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Three months extra isn't that much longer anyway. I'd really like to see the significant bugs stomped before they release anyway. I've always hated having games that got released with awful bugs that got fixed in patches later - or with DLC's. It's …
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It seems like they haven't making any new releases for Experimental for the last couple of days via Steam (at least in California). And at the moment, there are two critical bugs that need fixing, the first being you can't build windows in multipurp…
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Well the Aurora did it in months (if I remember right), but it took ages to build it. It's more like Alterra is not likely to pay for a rescue unless you're someone rich, like the Degassi. Interstellar travel without FTL would take centuries. Even *…
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The flooding at sea level problem is annoying. Having kelp and trees on the islands clip through walls into the Cyclops and into seabases is bad too. Lets hope they finally get fixed during this tweak/fix update. Both problems have been around just …
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Sandstone now drops LEAD too, as well as gold and silver. That makes getting that silver even worse. Lead of all things! The least useful element. Making solar panels require silver is a terrible change. Getting silver is hateful until you get the d…
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My main starting base is always in the Shallows or close to it, because that's the only place you can get both coral for water, and coral for making bunches of needed computer chips. I've made large bases in lots of places. The Floating Island is on…
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In my last runthrough (Experimental, well after the cuddlefish update), zero drill arm fragments appeared anywhere in the world. After exploring all the wrecks, I actually tried warping to them from the list on the wiki just to make sure I hadn't mi…
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They do need to make it so that the kelp and trees stop clipping right through walls and floors into bases and the Cyclops. That is as distracting as the goofy flooded cyclops on the surface bug was.
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There are some things that absolutely must be fixed before release or they risk getting hammered. The first is the dive reel. Without settable anchor points that work, it is worse then having nothing for twisty caves mazes like the one in the Koosh …
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I get copper from the Sparse Reef. Copper, glass and occasionally gold are the only things I generally mine for. Glass is probably the most important, simply because I like bases with a lot of windows and glass corridors. Copper is always in short s…
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The lava castle interior does have patches of damaging lava on the floors. I actually agree with having something in the manual (if there ever is one) recommending certain tech before making that trip. My personal view is you must have both the fire…
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#1 Fix the docked seamoth pressure compensator always failing on save load bug! It's lasted at least 5 releases, and is consistently repeatable (if docked in a moonpool, it always doesn't work until you swap it out and swap it back - if not docked, …
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Personally, I have no problem with the speed and maneuverability of the Cyclops. Using the cameras, I can get through to the Lava Zone without troubles due to that. On the other hand, I HATE how when you get attacked using camera mode (which I do a…
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That is useful information. Clever looking at the steam shopping list to find out!
I got Subnautica in July 31, 2016. Most definitely the best $13.00 I've ever spent on an early access game! This may have be early access, but mostly it's… -
I have had 12 run throughs so far, starting since before H20. I *still* can't find most of the wrecks without a printed map showing the biomes, and showing basically where the wrecks are located. My last play through, I already had the Seamoth, Praw…
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I want to see the accursed disappearing docked seamoth pressure upgrade bug get fixed. I damage my seamoth when I start the game every single time I go to somewhere below 200m even though the upgrade to go to 900m is installed because of that bug. …
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Control panel/Hud for base which would show current structure, power generation and usage, and let you turn the lights off and on. While it would be nice to be able to do it by room, I'd settle for the entire base. Since all the lights go off anyway…
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The only plant that seems to lose it's luminescence when planted that I've seen is the bloodvine... The creepvines are just super bright, and if you plant them next to other plants, they will drown out everything else.
I'm not sure if th… -
There is a problem with the placement of thermal power plants. Because they are so picky to place, a lot of times it's impossible to use some vents for power, simply because it's impossible to place the thermal plant. I tried getting around it by pl…
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At the beginning of the game, I only build a base by the lifepod, since you can only get shelf coral in the safe shallows - and you must have it for practically everything early game. I usually don't expand much on bases until after the main buildin…
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I'd like to see them fix some critical bugs, namely the torpedo arm bug that can destroy all upgrades and slots in the Prawn suit, and the amazingly annoying Seamoth disappearing hull upgrade bug when docked. I also second fixing the awful pop-in. …