roxxkatt
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they will be fun to make until the first hundred or so, then that statement will probably change, then you will be sad and lots of ppl will be lerkless
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id rather have a bitey pointy kitty -
however, the new vanilla AV does look far nicer than the old horrible orange one, even if it is less capable than it could be
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it sounds like they wont make this change because the hitbox will remain the same, and only the leg animation needs to be changed, and changing that will somehow mess up the weapons animations as well, making it far too much work for them
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just as an update to anyone reading this, it has been shot down for performance reasons despite having less performance impact than the alien hud because their shader interface is poorl… -
just a heads up, OP and someone spelled HEELS wrong on ns2 front page news
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id rather have a skulk or onos than a lerk or fade
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@IronHorse wouldnt the alien hud be making those exact same function calls every frame?
i did make a mod with the proposed changes, and ran them on… -
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heres the screenshots from page 1 again -
@ironhorse
theres no distinction between entities in the game engine, yet
theres also no distinction between entities in hive vision either with parasited ma… -
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some people dont like to sit back and let trolls win like you do
by adding temp ban, there becomes no difference between temp ban and permanent ban, as people like you leave the server, and server then fills up with Tro… -
and what happens when 5 trolls play on a server that you like?
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the alien vision card on the trello that you are talking about recently went missing into the archive section
...unless you are talking about ironhorses bigger hud -
i am also curious about WHY people use their AV of choice, and i asked around a bunch before i started making AVs
a big reason is because they just havnt been exposed to that many, so most people play with AV off instead of the horrible … -
i am assuming you wanted to list roxxAV and roxxAV-B-G instead of duplicates...
i use the original, so i voted for the first one
you can find it here:
in Which Alien Vision (AV) do you use in-game? Comment by roxxkatt January 2015 -
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много командующий
очень Россия
вау -
but that has an impact detonator
you can only have one detonation system, not both
from your own wikipedia page:
Type 89 50mm HE (high explosive) mortar shell (fitted with impact detonator).
Type 91 Fragmentation … -
and yet all his ideas are valid
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that is from a handheld fragmentation grenade
and more importantly a grenade after it has come to a rest after the full 5 second fuse
note how it did not explode the instant he dropped it -
which is not how it should work, both in the game and irl
and if a simple change of having GL spam only detonate when it comes to rest as it already does, the GL will no longer be OP, and the retarded 1hko luckshots will come… -
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seems someone was already discussing that
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i would be willing to make a mod if someone pointed me at an already existing mod that added a button
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as a commander, i rarely research stab even if top of player list is filled with fades, simply because it takes so long to activate that noone ever uses it, and when they do they miss, making it even more worthless than web
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holy shit i have commanded for months without knowing this
also i love using pings, and i love that alien com has 3 pings, but i wish it h… -
added new pictures to page 1 and workshop mod
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or maybe its a series of separate topics that can be quoted independently
either way it would be nice if we could differentiate between ally and enemy in darkvision and hivevision -
1 more thing:
currently i do entity checking by
float model=tex2D(depthTexture,texCoord).g;
if(model > .5) //color of objects
if(depth < 0.5) //bitey teeth
and according to samus if(model == .5) is for…