raven0ak

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raven0ak
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  • mirality: remember that on early game tech like seamoth and upgraded fins is heavily guarded within wrecks and not accessible right off the bat, also still on point is that wrecks containing tech are infested with predators and some have fairly brok…
  • (Quote)
    true it may bit bit over the top but considering other options, having seamoth and vehicle bay is solid other alternative if promotion of non-violent solutions (if you consider ram em dead with seamoth non-violent) while exploring …
  • for me major problem at experimental is wrecks and their guardians, a bit too many predators like to group near each wreck and considering about all of defensive tech is hidden in wrecks... not so good. allowing stasis rifle to be found at safe swa…
  • somehow 1st vid reminds me strongly of archeage :)
    <iframe width="560" height="315" src=" in Exosuit/Cyclops Dock Epic Fail... Comment by raven0ak May 2016
  • then consider ramming power of seamoth:)
  • it would be nice idea, beats current way of building remote solar farm for sole purpose of battery size:) in similar manner that in one section of you base likely is huge sect of rooms entirely decorated with reinforcements to support glass corrido…
  • its cool idea and seems be end game gadget so difficulty should be there for getting it, how about you need 2 or 3 different rooms where to assemble parts and device itself, blueprints should in wrecks and lockers near auroria or inside it, some of …
  • (Quote)
    I dare you to take protection off the seamoth and happily cruise close to auroria:)

    (there spawns 0 to 3 reapers that love to be at surface level, first proper jump scare I got when managed swim in peace to reef at auro…
  • well, thanks to update cyclops once again is what it was for me before solar panels were good choice... pretty think eternally parked outside of base:D well this be bery true long as its batteries only
  • aww noes ... rip perfect mobile base.... (really ...full solar powered had 225 energy when it was idling on surface, ability to recharge seamoth, ability to hold lockers of materials/food/water/spare gears only thing it lacked was seamoth upgrade c…
  • not really big fan of removing though I kinda can see reasons... its been proposed but hopefully devs retain tool in game, like have option which is by default off to include tool into recipe list.
    problems of game becoming heavy: users with p…
  • yh, its fastest type inside transport when there is multiple levels closely together, vertical connector is fastest though if difference on levels is larger than one room
  • ah, its true but thanks to compass needing magnetite I simply settled my compass according to auroria(marking it as "north" where as escape pod was center)
  • wasnt exosuit called to be radio controlled robot at some point? if its like that then O2 wont be major concern in that regard..other vice it needs to become new seamoth in form of infinite o2:)
  • on seamoth storage one ...I found it okey size after slotting two while going to scavenge metal from near aurora ... with haul I brought back need of titanium was filled for good time:) (well.. till I started expand base)

    also found use …
  • actually aurora was terraform vessel back in December build ... its mining vessel with pda and has 101 passengers, equipment for 3 year mining operation and huge storage for materials retrieved
  • there is 2 entries to that wreck. towards auroria there is one at top and on opposite side one at down, they link inside(if you enter from bottom there is path way to up near wall) from top there is openable door (needs laser cutter actually), one w…
  • well, soon as you overcome fear of reaper magnetite is actually very easy to get and here is how: solar powered cyclops you can simply drive near node, exit hatch->pick magnetite->get back in ... only bit scary part of doing this was ~4 meters…
  • heh, my progression is bit different...
    1) base
    2) fish tank
    3) lead suit
    4) seamoth
    5) cyclops
    6) fit max amount of solar panels top of cyclops
    7) laser cutter
    8) cyclops energy upgrade from aurora
  • think its part of story updating also ... back in december you were still part of terraforming team that crash landed on planet. as of jan you are part of mining crew:)
  • its in wrecks biome yes, to be specific inside of wreck (you absolutely need laser cutter as there is shut door inside you need to cut) its earier to enter from aurora side of wreck as path at left is far closer top entrance than bottom entrace.
  • (Quote)
    it seems be per area, not per spot. as how I find it is certain point: scavenge entire khelp forest and tunnels there for any and all limestone nodes you can find, for sure said cave example after few subnautica days hadn't anymore…
  • for any base builder in survival I can give handy tip to get materials needed: north of start location near auroria is scrapyard with plenty of salvage (there is plenty around the start location too), grab seamoth with few storage upgrades and colle…
  • amount of gold versus silver should be balanced unless there is far more uses for gold than upgrade silver needing computer units into rarely needed advanced wiring kits, and ofc energy transmitters which are only few needed to transport thermal ene…
  • as of experimental scanner updates, story was changed so that now we arent sole survivor from terraforming ship. we are at least one survivor of 101 man mining vessel that came to planet to conduct 3 year mining operation
  • having myself radeon hd5870 (yh, ages old now) for pointer yes it can support dx11, and yes it plays quite fluently most of new games too:D (witcher 3 actually was 1st game of 2015(there wasnt any before this),and to this date that exceeded this car…
  • vertical connector is kind of downwards pipe, also note you can actually stack multiple of those top of each other to have very long ladder:)
  • rather than digitize, I'd suggest to have builder build "storage room" which would be slightly larger rectangle than moonbay and work in conjunction of storage computer (another room needed to build that's directly in contact to storage room. with c…
  • forgot to add btw, when looking roadmap there is notion of O2 value added into subs, where seamoth example will loose a lot of usability:S. So I hope O2 tanks will be another upgrade option and could expand on various subs of same size by adding dif…
  • actually noted that seamoth is more lethal than I thought ... accidental actually killed stalker with perimeter defense (click shot which typically I use to scare off predators while I pick metals nearby ...well this stalker didnt want to leave aft…