project_mercy
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It's turtles all the way down.. or in this case water all the way up.
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For what it was clearly designed for:
Covering the lower hull with floaters and skimming over the surface of the water like a hydrofoil until you run out of power and then hopping out and hoping you can get them all off with the propulsi… -
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This is my take also, in regards to "Work-in-progress". They're a smart devs, I don't see them just throwing this stuff out there without understanding the ramifications. I wouldn't be surprised if the fragments change didn't get p… -
I've had it blow up before it even got dark in the first day. I also had it wait till at least day 7 once. I would say it usually blows somewhere on the 2nd day.
The day 7 one was pretty boring. No fragments, can't fix the reactor yet. N… -
Left one part out:
++ Cyclops ++
The biggest issue I know you're already working on, which is docking and charging. I won't go into that then. I love the Cyclops game play but there's somethings I wish were different. T… -
Roadmaps change. Sprints change. I'm a fan of how they're running their release cycles. While it's nice to push a stable build every month, I'm sure they'll release it when its ready. I would be surprised if it just got cut and pushed into the O2 ch…
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I've noticed that in the current stable version also. I'm not sure how long its been there. -
They do appear slightly random, which is actually worse. I started a new game and here's what I got:
No fragments in any of the shallows wrecks (just your standard desks & chairs) including the one right next to the Aurora with the c… -
It's nice you're working on this list, but the fact it's here is indicative of the fact the new system still has issues and isn't any better. I hope somewhere in the next month they do a better job of spreading them out and/or adding in more wrecks.…