prevertmaximus
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Hey, just released another new version of the map.
Changed the ceiling hight in atrium,
Raised more ceilings and made some rooms not as tight and higher ceilings.
Added more lights , models, etc. Let me know what you think.
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Hey, just released another new version of the map.
Changed the tech location in atrium,
and raised more ceilings and made some rooms not as tight. Only a few tight hallways, but with larger rooms and higher ceilings.
Also change… -
Hey, just released another new cersion of the map.
Changed the routes from pumping station to atrium,
and the route from big room to data banks. No more small tight hallways, large rooms.
Added more lights , models, etc. Let me kno… -
Hey, just got back from a vacation.
But did a new version release of the orbital map on the workshop.
Moved pumping station, redid the route to Atrium from pumping station.
Added more lights , models, etc. Let me know what you thin… -
Well another month, and still no poster !
Guess no one is getting a poster.
Or maybe WasabiOne has shipped them on a slow boat Via., China. -
If you had looked or read the updates on the map you would see a lot of the things have already been done. Atrium is already a tech point, and I mentioned that the map is a 5 tech point map. It plays more like summit now tbh. Some of the halls or r…
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Well, so more work on the Orbital map.
Just more clean up, worked a mostly J-Turn and room architecture.
Widened the room and raised the height of the room.
Let me how it's comming along. -
Ok, will try to be there. But may have to do some birthday stuff.
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Well, so more work on the Orbital map. Just more clean up, more models, and room architecture. Lower draw calls, changed path in to the obs hive from science lab, Let me how it's comming along.
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Ok here is the log file https://www.dropbox.com/s/dwevfgrli0m3jwb/log.txt?m=
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Hey Mendasp, There is a problem.
When loading the map i'm working on with NS2+ active map will not load. Without NS2+ mod it loads just fine. This is when I am starting my own server on my comp.
Hope you can fix this. -
Hey , More work on Obital. Lowered more draw calls, change some more architure, made places look better. Let me know, I'll try to be on to test when I can.
Thanks, max
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Well, so more work on the Orbital map. Just more clean up, more models, and room architecture. Let me how it's comming along.
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As far as a new added piece of the tecture tool, would be nice to have align with view. Like in hammer, so making weird ,round or just strange shapes the tecture would be aligned with view. Another tool that would be good is select all for the ligh…
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Well did more work on orbital, basic changes to doorways, rt positions, aslo some room shapes. Let me know how it is going.
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Well here is the lastest update to ns2_orbital_beta. Added a new tech point in Atrium, so map is more like the Summit map game play. Changed some of the locations of the rt's. More things cleaned up, and some other stuff added. Lights, models, etc, …
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Hey Beige Alert,
Ok, then please tell me where that is happening and I will look at them and fix them.
Thanks, Max -
Hey Fordprefect and Flaterectomy,
There is occlusion geometry through the map, draw calls are mostly around 300-900. In a few stops they are between 1200-1700, but only looking in those directions. When playing, player don't stare in one… -
Hey Wasabione,
As of this time , no I have not received my most glorious NS2 poster! It's been months, or at the very least a long,long,long while. Would be very nice if it was up on my wall.
Thanks, Max -
Hey all,
Just put some more tweaks to the ns2_orbital_beta map. Yes I know, what did I do. I raised alot of the ceilings, widened some rooms, added some models. Added some crates, changed some rooms. Well the newest version is on the steam wor… -
Hey Flaterectomy,
Ok thanks for the info. I guess 21:00 cest is 3:00 PM my time.
Thanks, Max -
Hey BeigeAlert,
I'll try to document more but my time is tite, running 2 companys. And mapping is a real life -time sucker. But I do enjoy the mapping. Sundays I could play if I know the time in advance. What server and mumble. If here I will … -
Hey BeigeAlert,
Whats changed ,the room sizes, ceiling hights, more fixes.
Another way to cyst out of hanger Hive. And added a vent out of hanger, also fixed the vent heights , and more.
Getting feed back from players playing the … -
Just a quick update, the ns2_orbital_beta map has been updated again. Is on the workshop, and please let me know how its going.
Thanks, Max -
Hi Pelargir, Ok that would be great.
Thanks, Max -
Hi Pelargir,
Let me know which rooms and so on and i'll try do do whats needed. As far as the lighting hard to tell for me as I play with a pretty bright setting in game and on my monitor. Have had people playing it on a pub server, a fr… -
Hi all,
Just did some work on the Orbital map. Shortened the route to gen hive, changed some of the rooms. Raised and changed some of the ceilings, and hallways. Draw calls are mostly very low. So please let me know how it is looking no… -
Hi Pelargir, Thanks looking foward to it .
Thanks, Max -
Hey Howser,
Thanks, for the update. Yes have already contacted him. Want to get 6v6 play info.
Thanks, Max -
Hi Pelargir,
I have a map ns2_orbital_beta.
It is based on the map I redid for the orignal mapper from NS1, for the ENSL in NS1 league.
It would be great in they could check this map out as well. in NSL Maptesting Comment by prevertmaximus May 2014