pearlyk
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I've been playing this game for about 220 hrs so far, haven't found any hackers yet, but have met plenty of people accusing each other because they were getting dominated.
I won't deny that there might be people cheating in this game tho… -
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You're assuming that marines are winning every engagement because they're walking in groups.
What if aliens also walk (well, crawl) in groups?
Not to mention the strat you mentioned is heavily dependent on r… -
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Yes, you are.
You have to factor in average human reaction time and lag, you can easily get two bites in and even if you somehow mess up after these two bites you can always parasite for a kill.
And I'm stil… -
how the hell are marines going to hold three tech points if they can't walk half a room without a scan?
a half decent skulk has two free bites with camo, a decent skulk will position himself so he isn't in range of obvious scans in the f… -
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why stop there? I think there should be a cvar to remove weapon models.
but somehow I feel like this has been debated to death with little to no arguments against it -
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You're playing in the wrong pubs then, there is a lot of action in 6v6/8v8., you need a good commander to direct rookies/new players to objectives, otherwise they'll roam around aimlessy at the map.
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Well, I don't like it.
It promotes spammy gameplay and makes both client and server performance total crap. -
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in short, ¯\_(ツ)_/¯ -
not-so-pro tip: if you get "lost" while fighting a marine, try to use a nearby wall/prop/whatever to reposition yourself
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We already have that, it's called decision-making.
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Wat?
Shade first is just cheesy and requires no skill.
Marines might lose early game, but if the aliens aren't pressuring main base hard, game is probably over. -
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In NS2, it's not about the loss, but how you lose.
No one likes to be facerolled, people rarely "seal the deal", they wait for higher tech and procced to one shot stuff until all there is left is the hive/cc.
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That's not a fair comparison, in football the team doesn't get mechanically better than the other when they are winning, the team which shows better play wins.
NS2 is a snowbally game, it simply reaches a point where co…(Quote)
Then we need new rulesets for competitive play like TF2 has.
Everyone is happy.(Quote)
I can agree with that if aliens are running in a straight line, aren't planning ambushes and still winning.
Doesn't happen too often.
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There is no place for crowd control effects in a competitive FPS game.I also don't see the point (see what I did there?) maybe for realism sake?
it's a frustrating mechanic, must be fun to you but it really isn't for the receiving end.
the gorge spit is already good enough, deals good damage an…(Quote)
but that's exactly the point I'm trying to make here, if marines get demolished early game, they don't have the means to kill a decent fade in mid game, he can probably 1v3 and win.
On the other hand, if they have like …If you can live 10+ minutes as fade, there is something wrong with the marine team.
And I bet that problem started since minute 1.(Quote)
I guess it's a personal thing then?
For me, when the enemy team concedes it is just another win.
You practice your fade against people who can't defend themselves?
That's sounds really boring and painful for the marine team.
Also I think there's nothing "morally wrong" with conceding.
For example SC2 (well, any game really), as soon as the game is "over" the losing player calls gg.
it's not about giving up, it's about not wasting time for both si…Should we really play 30min games that were decided by the first five minutes?
I agree that comebacks are cool and all, but they don't happen out of nowhere, there is no coming back if you don't have a second hive and have only celerity …(Quote)
As you might have noticed, english is not my first language so I can probably be misunderstood sometimes.
I didn't say it is a disadvantage, but more like an "investment", and like any other, if it fails, it hurts.
The #1 reason is performance, I have many friends with low-mid computers that can't run this game with decent FPS, the majority of them are comp players from other games, needless to say they hate playing like its a slide show.
That's re…At the risk of being a captain obvious here, but I always thought that the main reason for aliens being unbalanced is the fact that they don't have to build anything, the alien commander doesn't need anyone to expand, skulks can maintain marines bus…you guys sure? afaik a w3 shotgun blast did 220 damage, not enough to kill a fade in two shots.Warning No formatter is installed for the format ipb