nesrak1
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(Quote) If I take a picture of a paper, draw on the paper, and then look at the picture before I drew on the paper, would the drawing be there?
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A fabricator in the scanner room that produces a mini mapper. If put into PDUI, it will scan your surroundings and save it as a 3D map to the PDA.
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After that, because b2b doesn't understand damage values, I replaced all the blocks in mcedit.in The Aurora but it's built in LEGO generated from a 3D model of it Comment by nesrak1 May 2017
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@NerdyEric Silly, one of the processes to get to lego is MC
@gamer1000k That makes it ~76 "cubes"@gamer1000k The first one took what felt like forever, but maybe in a couple of days I can make the cyclops. How many blocks long do you want it?@AnomalyDetected Wanna calculate the cost?
@Rezca the images are still broken. It's only after you refresh that you see what we see.(Quote) :O I just came up with an idea!
What if I got a model of the Aurora, then used Z2M to convert the model to kv6 then the kv6 to a schematic then the schematic to a minecraft world then the minecraft world to an lxf and then took a s…@kingkuma Now now, don't get too colorful. Here's your available colors:
in Building pixel art
Comment by nesrak1
May 2017
@kingkuma I know this isn't exactly how you pictured it, but here it is through the color palette filter:in Building pixel art Comment by nesrak1 May 2017
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But does that affect terrain LODs?(Quote)
These are great
AA is anti-aliasing and NN is nearest neighborI did it on my phone using linux shell. You have to make sure its in NN and not AA or it blurs it.
Blurring is bad for pixel art
NN
50x50. The only problem with resizing is when details are lost. I was hoping for a smaller icon already designed to be smaller like this:in Building pixel art Comment by nesrak1 May 2017
If you can find a more pixelated version of that image (it's ~200x200 atm) then I'm sure I can do it(Quote)
So if everything is prepared like the base compartments, if they just remove the code to stop terraforming, nothing bad should happen right?
(Quote) Don't think so.
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As long as it's not too big. The render distance will unload the pixels too far away if too big. I can make the pixels smaller but they have a minimum size too. As for difficulty, I would rather write something to use an rgb palett…In theory, removing the terraformer from the techtype list (item ids etc) would be just deleting one line of code and fixing the id that came after it. Why they haven't removed from creative, I guess it's treated more like a sandbox so it doesn't ma…(Quote)
We knew this was going to happen for a while, I just like to see it at all times though.Yeah, neither do youtube, html, size, etcI can definitely make it appear and disappear, that's what I was thinking about doing. Just haven't done it yet.
Mods
How else? Alt clicking with the terraformer?