male_fatalities · ausns2.org
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Good writeup fana!
Very excited to watch this
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Ugh... you play the whole map in alien vision
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People only post when they don't agree with something
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^^^
Ahahah, good stuff. -
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What??? Many top NS1 players moved on to different games and became the best at those as well... Not sure what you mean by saying top ns2 players don't have crazy good aim
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Come to ausns2.org mumble server. This is where the PUG / Competitive community lay and all teams in Australia (except 1) idle here and pug/play ns2 together.
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@ns2isgood
No i read the OP and understand it, no need to be so angsty over my post... I was responding to not only you but others in this thread.
Try putting your giant glob of words into separate lines, I tried reading that and gave up.So if the game is balanced at a casual level (aka marines can't aim), what happens when those players progress to the next level (div 3 comp / pugging). They will find the game unbalanced again and cry for changes. A new player might improve 50% in …The simple answer is ns2 is a cliche game with a small playerbase. You may want rookie only servers, but the game population cannot support such segregation. You are playing an old-school FPS, its not designed for instant gratification.
…Old style fade movement is not coming back. Get over it, 249 is the past and thankfully isn't coming back(Quote)
OR!
Instead of removing complexity, depth and skill of the game they create an integrated tutorial system that shows how the game works. There is enough hand holding game mechanics in the game already, to add more is st…I like the warsow implementation as well; you just simply hold space permanently.I think everything you wrote is fantastic Elodea. I'll update my OP with itHeatsurge not sure why you are talking about match making. That is not what I am recommending...So... why isn't this official :P(Quote)
You sir have no idea. I've been following your posts lately and notice that everything you say is met with massive disagree's so I'm guessing your UWE's latest troll. 27 & 22 disagree's on both threads you have opened.
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Dragon nailed it.
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This.
Why? Just to keep things simple and easier to implement. KD is a pretty fair and reasonable estimate of how much 1 player will influence a game.
(Quote) Yes me too... Having forced random balanced teams as server variable would fix that problem though.
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You could take the same system and apply that to randomisation on teams.
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Yes, I thought of this as well but you will never have a situation in pub where 80%+ of the players are in the veteran category. Those vet players will have someone to kill enough to keep their KD high enough.
I believe…Great post Tane, agree 100%2013 account - check
new to the game - check
Asked for bhop to be removed, one of the most iconic and memorable parts of NS1 - checkAnyone made a mod that makes infestation invisible? God I hate it...Creating a pro mod only further segregates the competitive and public community. The competitive community relies on the public side of the game as a recruitment pool; purposefully creating a seperate game just creates a further hurdle people must c…Oh wow, I forgot I made that video. I actually loved that implementation of walljump the most as the route planning & multiple chains was quite difficult to pull off.^^ pretty much
Something also needs to be done though for marines... I'd almost lean towards needing a welder to build buildings but that seems a bit to drastic. I'm at a loss though for an idea of how to force them to use pres early and…If you take the shotgun and fade seperately they are fine. But due to TRES on aliens, PRES on marines it results in shotgun/fade balls. If you remove fade balls, you also have to remove shotgun balls...
NS1 was played with 1-2 fades max …