kmg
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i nominate me for things
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blah blah blah crts are good, thanks old man, we know :P
yeah, this monitor is for playing ns2. if all you care about is having the optimum experience for playing ns2 then buy this monitor. that's why i bought it. for everything else it'… -
i need to work on my baller-ass mod idea and get me a badge. fiendin for a badge over here.
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this is actually a really interesting idea (except the no reloading thing :P). what's more, it probably wouldn't be that hard to implement as a mod. forcibly pushing back infestation would probably be the most difficult part. the effect on alien sta…
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which won't completely solve this problem, but should improve it quite a bit. for example if you're dropping meds at an angle because your mouse / the marine are near the edge of your screen then it can land on top of geometry whic… -
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i use OBS with the nvenc hardware encoder and i don't see any fps drop in game whatsoever. -
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the objective of the whole lua thing was certainly not any type of "cleanliness" of code or purity of paradigm. using a loosely-typed, interpreted, high-level language like lua has several strengths and weaknesses:
1. l… -
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anything you can give us on the topic is great, but personally i think that a topic like "if we were gonna improve ns2's performance (but we won't because it's not cost effective) then this is what we think the key problem areas ar… -
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this is what i'm curious about. is spark 2 gonna be largely incompatible with spark 1? if spark 2 is just gonna have some incompatibilities with ns2's lua codebase, shouldn't the modding community just be able to modify ns2 lua to … -
hey guys everything is beautiful and full of love
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looks like an interesting and well executed idea.
the problem with this is that marines leave power nodes unfinished too much. when you're first getting into higher level ns2 often people get the impression that you should never finish a… -
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unfortunately this will never happen until UWE decides that the spark engine doesn't have any real further value to offer their company and open sources it (read: years if ever). only UWE devs are given access to engine code becaus… -
i feel like ns2+ should have some equivalent of the sv_nslinfo command, it's real useful and just having it on nsl servers is a shame.
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my team actually just dropped a round in an nsl match due in part to this bug, was just thinking about looking into it myself :P once again, you're fixing all the things that are completely broken about this game and ruin fun and competitive play, a…
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what a baller. very much intrigued by these new alien bars. i want my alien health bar to be full width across the top edge of my screen :P
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some tricks of the trade i've picked up.
this is how you solo one marine with a shotgun:
you should work hard to get a shotgunner to miss his first shot. you need to know when that shot is coming, and the instant it misses yo… -
(Quote) On behalf of the entire competitive community I would like to thank you for what is probably the most important contribution anybody has ever made to competitive NS2.
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soooo this is here if anybody's interested in it. people don't seem super motivated about this idea, and I wouldn't call the consensus overwhelming. so if anybody wants to do anything with this or has other suggestions just hit me up. but instead of…
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(Quote) tbh if you want people to respect your position you need to utilize the dispute mechanism built into the rules of the league instead of slinging shit in as public a forum as possible. the whole thing comes off as disingenuous given that c…
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Updates: (Quote) So what does everybody think of this version? The caps are sorta ugly right now, just wanted to iterate quickly.
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to be clear this mod currently reroutes the launch vent so that it runs from receiving to gravity control. the gravity exit is above the eastern entrance hallway high enough so that marines should be able to shoot skulks peaking from the vent while …
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gimme some feedback. joshy says i should just remove the launch vent and the mono vent entirely. thoughts?
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when i first loaded into game after this update the rifle firing noise got stuck, then it happened again like thirty seconds later. dunno if it's related, figured i'd report.
hit sounds are great so far, it's shocking how much swipe no-r… -
http://steamcommunity.com/sharedfiles/filedetails/?id=246015799
technically my first map release, hopefully not the last :X -
ooo i added my light to the low lights group (as opposed to layer) and that seems to have fixed it?
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not sure why this isn't working for me. descent already has a low lights layer, and i have copied my lights into it, but they don't show up in game
Attached a log file. There's no spiking when profiling, and it doesn't seem to be affected by the lag at all. r_stats looks totally fine as far as I can tell. It certainly doesn't complain about waiting, and all the memory numbers look fine.
My FPS is usually around 80, never gets below 60. It's definitely net lag, as I do red plug and my ping in the list goes from 60-80 to 200-400 while this is happening. I'll try out some older drivers and try and get you o log in a bit.Warning No formatter is installed for the format ipb