kalakuja
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Comments
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Handnades, usable mines, motion tracking. How i play ns1?
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high ping and decent players :
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boosting with mines
remove powernodes
rfk
killing harvesters to have big impact
ns_tanith
ns_eclipse
decent 3rd hive endgame abilities
heavy armor
hmg
devour
RAGE -
for 5 res you should really get a confirmed skulk kill
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As fadeball doesn't really need carapace or celerity anymore. This can be the case. Also marines not having motion tracking makes it even better
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Making up straight "press 1,2,3 keymacros" to increase skillcapz is pointless as knowledgeable players will just set up macros that do them with 1 keypress anyway thus increasing the cap between new players and old.
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n
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heavy armor -> save onos.
Exo -> just fadeball anyway. -
gj
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Bodyblocking fades enhanced
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infestation only eats away the armor not the hp
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2 rt gorges, 1 saves for hive, 2 fast fades, 1 fast lerk. QQQQQQQ
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Score for points
Who the heck gives a horse for how many points they earn. You'll want to win the round. -
Well you can just spam space with your head and go through corners and you go around 10.8. If you plan and try comboing jumps smartly you can reach little over 11 in good places.
This current system just sucks. Why people prefer this over butt… -
Well correct me if i'm wrong but let's calculate.
if i get 3,2*0.125/6=0,0666 pres each second without any towers. I need 25 res for fade so it will take me 6.25 min without any res towers capped and somehow miracleously losing the 1st rt. Wit… -
So instead of 6-8 min fades we would get 3-4min fades. Where's the room for lerk play then?
This would mean that marines would only need 1 pg and base rt to pump into full 2/2 jps in 15min. They wouldn't even need to go capping. Also they woul… -
Stealing res from feeder skulks. Excellent for 6v6.
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How can you keep new players if you can't even keep old?
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CRITS AT 20XX. STOP THIS DEVOLUTION.
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Where do you get the time to do all this!
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(Quote)
:DDD best -
Well one of the ugly things about the current res system is that you can just suicide rush with skulks in the start and no harm is done even if you lose all your skulks. You'll have the eggs to spawn, no res was lost or given to enemy and you will s…
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one two bite
then some spike
lerk flies flöps flöps
marine dies plöts plöts
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This sounds interesting series !
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:DD this sounds fun
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(Quote)
The zigzagging movement made the map navigating more fun. You had to look for routes to get the best angles at high speeds. You couldn't just straight spam space onward if you wanted to go fastest. Also it made possible that you co… -
(Quote) Because the current mechanic is boring as ox on a field. Go to nearest wall, spam space while holding strafe till you reach 11, bunnyhop through the map, ????, bored. With the qued hold space jump there's not even the timing anymore.
