hakenspit
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(Quote) Sorry didn't think I said they did, they do without cara...and given a SG does instagib once w3 is up...I know I often choose regen over cara late game.
Aliens dont always have cara as an optional upgrade...depends on hive choices..… -
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There is a level of understanding that you seem to have missed....aliens need to invade marine territory, so attacking and not simply sitting in ambush is needed. This is even more the case by mid game when SG and weapons upgrades … -
1 shotgun can be picked up when dead...same does not go for lerk, gorge, fade or onos.
So to argue res investment is equally ridiculous as when you die...your team does not necesarily lose the res invested as is the case on the alien team.
SG's are op'd...there is no way you can honestly deny that.
Comp players would stare at a wall for 30 min if you could win by doing so...dont insult comp players by claiming otherwise.
If there is a way to win...they will use it...…(Quote) Why? biting saps energy as is...that should be enough of a penalty for using it "in combat".
Sprint would be much more useful than trying to re-invent bunnyhopping into ns2....easier for newer players to understand.
(Quote) @|Strofix|
Really? OMG what news? /end sarcasm
Clearly your missing the whole point to my post...if you read some of the posts b…Whilst xao is correct in that it is something that has been raised before I dont agree with his final sentiment.
The problem I see is that we have players from teh comp scene saying "I can click 10 times a second" and the casual gamers wh…(Quote)So "your skulk was made by the lowest bidder" or "friendly fire isn't"? I am sure some david Garrard fans will be able to list some more...perhaps with an alien slant.
The model animations are really tough…
(Quote)Bring back power node costs and force comms to buy a new socket each tme one is destroyed (you know..like cysts costs aliens)
The issue with having 0 delay meant aliens got almost 0 benefit from taking out power...as it…
(Quote)Sorry but thats not entirely true, as I said in my earlier posts I have actually played on a stupidly high player count (60+) and actually found the game better balanced at those higher levels than at 12v12 for aliens.
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@ CrushaK perhaps a little better understanding of things already tried and also whats in the balance test patch notes would be of help.
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I suggest you get your head out of the sand and read the balance test notes...
…Good to hear that you and your family are ok....houses and shit are replaceable...people are not.
Even rarer are people who will give up so much time to help the wider community.
I hope you can keep your spirits up and get back on …(Quote) Might as well do away with infestation if they do bring this over from the balance mod.
Alien structures die faster when off infestation (which recedes faster) and marines can build on infestation (so 2 marines would build at …(Quote) Sorry but this is a great move, having those skins also allowed undesirable skins by default.
Does not really bode well for new players who are trying to be sneaky if players are using neon skulks.
Besides which...…(Quote)
Surely that was a typo strofix and you meant to say CS introduced you to rapid fire pistols...
Pistol scripting is indeed an issue, I have played against some bloody good gamers over my years but none could replicate th…@ Jonacrab
I thank you for this map, I really like the feel of it and the more somewhat disjointed design works well.
I think the whole wagon wheel design a lot of maps have ended up with is rather boring.
My only criticism i…I think the FT is in a pretty good place with the exception of cost...thats about the only change I would like to see...perhaps a 5 pres cost drop.
Whats in the balance mod seems a tad over the top, simply being on fire disabling alien …(Quote) @ Male_fatalities
Glad I could so clearly articulate my different opinion
Glancing bites are ea…(Quote)
Glancing bites were never about "High Level Players", it was a response to the nerf to the bite zone which meant skulks had to have impecable aim to land a bite once in melee range and against an opponent who has greater agility an…@ ultranewb...please read Matso post where he says exactly what I said.
We dont use cones...haven't for a good 2 dozen patches I think it is now.
We actually no longer use "cones" but cylinders.
The bite areas as wide at the mouth as it is 0.5 metres from the skulks mouth.
Replace the above graphics with cylinders instead of cones and lets not confuse people.
But…(Quote) @ ironhorse 25 lerk present?...did I miss something about it coming down from 30? Is this something to look forward too or just the fog of old age setting in?
The intended purpose of hypermutation was only useful if you …(Quote) Not sure who your comment is aimed at...if this is in relation to what I have suggested the answer is no...you would lose your fade.
The lifeform you last die as should be cheaper if on your next life you choose to evolve into…(Quote)
As comp play is 6v6 (or at most 8v8 for gathers) and pub play does predominantly occur on 18+ servers (safety in numbers for us "noobs") the strats are all together different and the lerk becomes more powerful in comp play du…(Quote) Sorry I disagree, as a highly mobile unit being able to cause marines to push back would slow any pushes as they have to backtrack.
If I happen to be the other side of the map to most of my team and the tech points undefended …(Quote)
I think limiting upgrades for weapons and armour to tech points would help address the start of the slippery slope (from an alien perspective).
Aliens can hold 3-4 tech points and close enough to even split on res nodes...yet…