garath
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Blurry pictures. No detail. About as believable as those pictures of "Bigfoot". You can't fool me!

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Clearly the DEVs have drawn a line in the sand. This is a working sub and not a party sub. No posters allowed!!
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I assume every timing in the game is based off some global timing code. Trying to decouple that...might be quite hard. Making such a huge change in the game would likely require 10x or 100x the time investment in delving into the source code as any…
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Looks like they are continuing to work on this:
55437 /main/Cyclops Vehicle Storage Terminal 2017-10-23 15:19:42 Scott Thunelius iteration
55435 /main/Cyclops Vehicle Storage Terminal 2017-10-23 13:51:06 Scott Thunelius animations<… -
Please include the version number of the game when you post in this forum. Thanks.
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Nope. No defensive tools required. Just send your guard dogs--er, Stalkers. They will make short work of any attacking Leviathans.
in Is there any real threat to sea bases?
Comment by garath
October 2017
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For most of my games, the data pads on the Floating Island told you "generally* where to find the Degasi base in the Jellyshroom Cave. But now they've added a PING on the map that points straight to the base. Pretty cool. -
They fixed the problem in experimental. I'm not sure when they will push those changes to the stable version. You may want to give Experimental a try.
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In my last game, building a radio outside the life pod restored main power.
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Well said! I was going to say the same thing. Many games with Mod support have large teams and/or were designed for modding from the very start. -
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It really surprises me to hear about trouble finding the Propulsion Cannon. In ever one of my game starts, I've always found fragments right next to the Aurora--I mean... like a dozen of them. But, like you, I had a lot of trouble … -
If you have a map you've drawn by hand of the ILZ/ALZ, would you please scan it in and email it to me?

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As previously mentioned, the DEVs have stated over and over again there will be no lethal weapons in Subnautica. This is a game about exploration and not a First Person Shooter. If you want lethal weapons, UWE wrote an absolutely awesome game called…
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It looks like they've given some thought to giving us vehicle inventory access from inside the Cyclops. But it is probably much more involved than we think and/or they needed to work on other stuff for the 1.0 release:
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How much more storage do you want in the White Transit Van than the 48 slots of storage from adding 3 each of the 16 slot storage compartments to a Seamoth? (Assuming you use 1 slot for depth)
Do you want something like… -
@kurasu A-W-E-S-O-M-E!!
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On the Trello, they mentioned they might work on a map post 1.0. The note referenced the MineCraft mod JourneyMap.
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We know @Tarkannen loves the Cuddle Fish so much that I felt it was only proper to bribe the DEV's to create a custom version of the game where the Cud… -
In Dante's Inferno, he devotes an entire section of Hell for people who kill their Cuddle Fish.
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If you read what @scifiwriterguy said, what you really want is 2,000. As that is very roughly on the order of how many you would need to power you… -
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I agree! If you look at the energy requirements for modern day desalination plants, it's insane how much power they use.
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Nope. The game was FUBAR. I was seeing other issues and started a new game. Since starting a second game after updating, I can’t reproduce it.
So sad. In that previous game, I found one of each fragment for the Mod Station, Laser Cutter,… -
@jarin You rock! Thanks for posting this!
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He's not talking capacity. He's talking power production speed. Thermal is around 1 per second whereas the Bioreactor is around 1 per 12 seconds. Thus, if you are using power as fast as you make it, you'd need 12 bioreactors to match the power produ…
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Just saw this change:
55133 /main 2017-10-16 16:21:38 Scott Thunelius Balance: Removed Cyclops power efficiency module stacking
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I saw that as well and was curious. It almost makes it sound like there will be just a single PRAWN depth module that jumps its depth to 1700 on the very first depth module upgrade.
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I think the change to solar panels is quite excellent. I use solar for my first temporary base close to the surface but then make the switch to bioreactors. That power source works at any depth. Also, shortly after they nerfed solar, they buffed bio…
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DEVs nerfed Solar:
55113 /main 2017-10-16 13:38:56 Scott Thunelius - Balance: Nerf to Solar Panels; Half storage and greatly increased light falloff per depth