ezay
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Thinking outside the box: yes. But maybe not that much. :P
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I would really like that. Or a shut-down mode as seen in some Mech-based games, in which your Mech self repair, but isn't able to do anything else.
One second to activate said mode, one another to leave it. With the rate of healing equal… -
Aye, I think you explained my point of view way better than I did myself.
I agree totally. -
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Of course costing 75 PRES is a drawback; but it's the same as EXO, so you cannot count that. You're saying 3-4 marines can kill an Onos. Two skulks will kill an Exo. We're talking 2000 HP vs 580 HP. Well supported, both are very go… -
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How old are you ? This is play ground logic. If I feel offended by something you say, it means I'm that ? So defending gay people makes me gay ? Believing handicaped people are normal people make me what, a down syndrom victim ? Ye… -
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What if I told you, not because people have a different opinion that yours doesn't mean they haven't learned its new mechanics ?
in Wtf is wrong with camo
Comment by ezay
March 2013
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I agree. Yet, Onos have no drawback. 75 PRES shouldn't have drawbacks, or make them all suffer them. NS2 is a game, and a game is about fun. EXOs aren't simply enough fun for the patience you need to save 75 PRES.
The main flaw with the … -
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Small forms ? FL barely scatches them, that thing does close to no damage. It's power hides in its aera of effect component, allowing easier attacks on stacked structures/lifeforms. -
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A statement supported by no argument. Everything that isn't natural to the human being requires a skill.
Camo involved a less developed sens of enemy awareness. It changed, got nerfed. It didn't went from "no brainz to … -
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That was perfectly understandable. -
Really, the ideas are out there and make sens.
Make a base exo with dual fist and wielding capacity for 25 PRES.
Buy a weapon for right arm for the next 25 PRES, choosing between minigun, railgun, grenade launcher and flamethrower … -
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I find a lot of people eager to criticize other people to appear superior.
Camo was nerfed, not merely altered. People discussing that nerf is something logical, not only people not willing to adapt. Keep your superior … -
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>>implying it's okay for a game to be balanced for a specific number of players
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Maybe there's a middle between those two extremes ? And yes, needing teamwork for a 1v1 is extreme. I love playing Marines, this is awesome. But since the patch, I hate playing Aliens.
To illustrate the problem, I'll gi… -
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Word -
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Yes, except they don't work. Skulk bites has a 2 meters range a the very least, hitting you when you are far away. The axe has a 10 cm range. Hell, even on a cyst, you need to crouch to be able to hit with the axe. That pretty show… -
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As a Marine, if I ambush two skulks by hiding, I'll kill one of them all the time, and kill the second 50% of the time.
As a Skulk, if I ambush two marines, I'll kill none of them.
There's your problem. -
Playing alien. Not fun, too weak most of the time. I had more fun playing aliens in Alien vs Predator. Maybe that I suck (and I do suck at lerking/fading), but I don't feel skulk as an equal chance vs marine.
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Nah. Chainsaw is basically "give the marines some close range power". Which I'm all for, but that's the flamethrower's role. My opinion: buff the flamethrower. It should be a weapon aliens fear alot.
At the moment, flamethrower is situat… -
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What