elfcrisis
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I'd like to speculated about the sail-like structure on the arctic reefback. Given that we know their shells are so dense they're difficult to scan, I'm going to say that it isn't a sail, but rather an icebreaker. You never find reefbacks in deep wa…
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Yeah, I can just turn it on and off again, not that a big a deal. It's just kind of annoying that it's still around in release. So it's more that my sensibilities are offended than anything else, lol.
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I did switch from experimental and it did download another little patch, but the version stayed 59783. There's nothing in Steam or the game to say it's Early Access anymore, though, and it plays beautifully.
Update: However, it still cra… -
The listing for the game doesn't say "Early Access" anymore, for what that's worth.
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Livestream going hilariously wrong. The trailer was pretty good, though.
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For Steam, yes. XB1 just gets an update to bring it almost to the PC version. i.e. all the same content is available. -
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They'll be releasing an update that will bring the XB1 version very close to the Steam release version, with the goal of unlocking all the same content, I think. Otherwise, I don't think they have a specific release date set for XB… -
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Well, no wonder I couldn't find any information on it. Guess we'll just have to wait and see.
Thanks! -
Sorry if this was mentioned elsewhere, but I can't seem to find the answer: Will we have to install a "release" version of the client, or will our "beta" versions be updated?
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I like the idea of some kind of dock/seal on the outer hull where you might park the Seamoth, kind of like how the cameras "dock" with the scanner room.
On the other hand, I suspect that the Cyclops carries only one vehicle partly to for… -
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Didn't work, unfortunately. Good to test it, though. Thanks for the tip. -
Okay so, this is pretty cool, but it appears to not work with a controller on PC. I can access the terminal, but then I can't do anything with it, or even back out, with the controller.
Bummer. -
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I would think adding moonpool access to the Prawn's storage compartment would be pretty easy. Just make the hitbox a little bigger, right? Enough so that you can reach it from the gangway, but not so big as to overlap the power cel… -
This was a problem for me a couple of builds ago in Experimental, but I haven't seen it in my latest games.
If you're also on the latest build, definitely report this in-game, because I thought it had been fixed.
And if you c… -
@Chaorein What version/build are you on? I haven't seen this one in a while and I'm on the latest Experimental build.
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Cool, thanks! That's really interesting.
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Beacons are very useful for that, yeah, but you have to find the wreck in the first place. That's what I'm saying could be a problem for new players. -
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Was this a new game you started after the patch, or a game you started previously? If it's a previous game, try starting a new one and see what happens.
Either way, use the in-game feedback function if you haven't alre… -
@Forgerer Now we understand, yes. Thank you for the expanded explanation.
I don't know specifically about the table coral falling through the ground, but eve… -
Yep, I saw that guy out in the Dunes last week. Seems those juveniles grew up real quick.
They're friendly, too, and while I didn't test this very much, I think Reapers avoid them. -
@Cryocon Use it as much as you like, really. We're here to test the game (and enjoy ourselves while doing so), but if we have to "cheat" to get around known glitches, then…
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With lead moved to sandstone, I don't lack for copper these days, so that's good.
In regards to finding wrecks, I agree that it's going to be tough for new players. I've played the game through several times and spent a lot more time jus… -
I've seen that happen, but rarely. Funny enough, I found the pieces in the Jellyshroom caves later.
But yes, please tell us what version of the game (build number) you're in. -
This has already been addressed in Experimental builds. The next stable build for XBox will fix this.
I suspect they turned off some of the story progression elements so they wouldn't interfere with something else they were working on, b… -
1) That sucks. Definitely report it in-game if you haven't already.
2) This has always, always happened to me on XBox and PC. I assume this is just part of the game loading process, and the fact that we hear it is a polishing issue that … -
Sounds like you're on the Stable version, in which case it's like @Hulkie2345 said, these are known bugs. Many of them have already been fixed several builds ago in Exp…
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I dunno, the Scanner Room makes a pretty dang detailed map. I set one up in the ALZ across from the PCF and the map it made was fascinating. And yeah, there's no reason the space magic in the game couldn't make one that somehow shows on the PDA, it'…
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The lack of a map has forced me in an interesting direction in order to get around: Navigating by compass and landmark only.
I make notes, mostly in my head, of how to find places by landmark.
"North of Lifepod 2, on the ridg… -
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Check this out:
https://forums.unknownworlds.com/discussion/comment/2367718/#Comment_2367718
Short answer is…