eh?
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That's stupid.
You need eggs right away or you will lose. -
ironhorse and savant have some excellent points
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*snip*
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To be fair to UWE, you can't really complain about them "wasting" resources on making reflections considering most of the engine work has been done for months already (from what I remember).
I'm guessing it's just been more quality testi… -
Well a single marine can still get in the vent from overlook afaik.
You need to make a small hump in the vent to c-12 so marines cant get into c12 from either entrance of the topo vent. A good example of how to do it is how it's done in … -
Uh... mendasp can very easily just adjust the ambient light source to be brighter on a per room basis for rooms that are too dark. If it's bothering you that much just make a list of rooms where it is an issue and send them to him.
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Not aiming is a highly understated skill that many can tout.
So what do we do with all these players who can't aim who are getting their skill exponentially amplified by blinding effects? -
Better movement and positioning.
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So does anyone want to honestly answer my question without dodging it?
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Do non-competitive players like not being able to fight back?
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Not a very long discussion to be had.
If you're a server operator using reserved slots, enable the passworded option in DAK when the number of public slots has been exceded and inform your reserved slot holders of the password. That's it… -
Well that's atleast encouraging that the decision "not to bhop" is more difficult to make having enjoyed its use.
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Well I think it says a lot about the game that it is significantly more fun losing on marines than it is winning on aliens.
It may not be necessary to be able to perform certain game mechanics to understand them, but it is the easiest wa… -
Eh, can't say babblers, gorge tunnels or railguns sound like fun gameplay mechanics tbh, but yeah I guess the one thing that you're hinting at is good... hopefully.
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I still don't see why anyone cares about a 40/60 win rate disparity. That seems incredibly reasonable for this game.
Really the game just needs to work on better, more enjoyable gameplay mechanics and just maintain balance roughly at thi… -
Yes, until you try fighting 2-3 skulks on screen at the same time on a 2.8 - 3.4 ghz core duo and then compare doing the exact same thing on 4.6 ghz 3770k you really don't appreciate how important performance is in this game.
It won't ma… -
meh they're not that bad, even though you banned me for killing you for some inexplicable reason.
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I'd have to agree after having played with a core duo at 2.6, 2.8, and 3.4 ghz that 3.4 ghz is a fair and reasonable amount to have listed for recommended specs. And 2.8 ghz as the minimum.
But yeah... to call your experience at 2.8 ghz … -
I'm not even willing to accept your observation much less your | SNIP "You secure that shit, Hudson" - Hugh
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I'm saying you're an idiot for even suggesting that they're abusing walljumping to become better skulks illegitimately because in all honesty... most of the people on arc are good/great skulks completely independent of walljumping and aren't even ne…
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@|strofix|
They're not, you're a moron for saying that who should probably bury his head in some shit for even thinking to type that up. -
Well from experience the reason arc is much better than everyone else is because:
a) ALL (Not some) of the players on arc have the individual skill, game sense, teamwork, etc necessary to be in the top 15 field players of ns2 on their ow… -
You realize in ns2, without RFK, the only thing that happens on the typical large public server to new players is that they sit in a spawn queue to endlessly zerg to their death from shift spawned eggs. By making new player death's less and less mea…
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Your argument would work if there were no structures or other entities (of value) in the game besides players where the only thing players did was play a min/max game of deaths and kills.
But ns2 has more than just players as entities of… -
People already had the same if not greater motivation to sustain a good KDR completely independent of RFK because that for all intensive purposes is the only way to get anything accomplished in ns2 especially with noRFD. (You either stay alive long …
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It's cute you're so blissfully unaware that your example was only slightly more plausible than mine. But it's nice to see you followed that up with a random tangential discussion about KDR's that has no merit to the discussion of RFK.
Sa… -
Conversely, marines could feasibly get double minigun exos before aliens get their 6th cyst placed... right?
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Well if you're playing support you're less likely to lose your full load out, and if you do you're likely with the group or near a location that is easily reinforced so your pres is basically never at risk of being lost. So I don't see how this supp…
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Well if they're playing as support then what do they need the extra resources for anyway. They can keep on supporting if they want to or they can stop.
Killing people and stuff is essentially the main motivation and purpose in the game b…