biz

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biz
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  • (Quote)
    that's the environment of 99% of games

    the people who can actually aim better than they can learn to move + swipe are the minority
    in Fades Comment by biz August 2013
  • (Quote)
    public play in America
    try it sometime
  • (Quote)
    i've gone 70-5... and lost

    pretty balanced teams I'd guess. just aliens are easy and marine turtle / exo is kind of OP
  • just add a reason to save for onos in there for teams who choose to take that risk...
  • (Quote)
    not really. the community raised pretty much all the important issues, but the complaints were largely ignored

    and that's kind of excusable because this game is apparently still in beta there was lots of nonsense as wel…
    in Fades Comment by biz August 2013
  • aliens are OP without fades too
    skulks can base rush with something like 95% success rate in pubs

    I can solo a base with 1 IP more than half the time and I'm not even good

    also, fades are a problem because marines can't…
    in Fades Comment by biz August 2013
  • (Quote)
    aliens should be able to put more pressure on marine res (forcing meds, killing stuff) if they aren't skulks saving for many fades
    aliens should be able to have more harvesters if they aren't skulks saving for fades

  • (Quote)
    I think all games played between launch and the first half of this year disagree with that
  • staggering is not a bandaid solution when it's by design instead of artificial

    it's about risk vs. reward or advantages vs. disadvantages

    there just needs to be a disadvantage to many players going fade

    b249 had s…
  • what was wrong with the old way?

    you know where some aliens had to lerk or gorge instead of everyone saving for fade...


    TRES fades made fadeball inevitable?
    that's fixable

    skulks were too viable and go…
  • (Quote)
    doesn't mean the reasons were good

    "balance test" was the biggest balance joke I've ever seen patched into a game
  • people don't turtle in order to get to exos

    people get exos because turtling is the only thing marines have a chance at succeeding at because the game isn't balanced
  • (Quote)
    without a counter system I can't see that working out well

    i'm all for requiring teams to scout and adapt and pick the right stuff depending on the situation, but the game just doesn't have enough variety
    it's jus…
  • (Quote)
    your post is completely contradictory

    gradual upgrades instead of staggered ones make it harder to delay + prevent
    if you give people bonuses for what are essentially half upgrades, then the teams pursing t…
  • the developers wants all marines to have pixel-perfect aim
    that's what the game is balanced around

    adapt or die
  • NS2 could become a symmetrical game that will never be balanced outside of a narrow range of expected accuracy because of melee vs. aim
    you can keep "scaling" it in silly ways to achieve this

    I think the biomass and tiered alien up…
  • unfortunately, the developers have not created a consistent experience

    if you start having standards at all for how you want your games to be, your list of valid servers will be size 0

    funny thing is we cannot play the game t…
  • I can't find the destroy enemy base button?
    Can you please help me find it?
  • (Quote)
    because game design is hard. how do you make the mechanics of economy interesting?

    collecting armors and counting to 25 is boring too, but people still play Quake
    telling a worker to go gather minerals is boring, …
  • (Quote)
    biting an RT is supposed to be boring. that's how the game is designed
    everything around it is supposed to keep it interesting and dynamic
    there should always be more stuff to think about than you have time for
  • you can help a lot with whips and crags and shifts and echo.

    a good marine team won't let you infest into their base that much, but it is useful against bad teams
  • you guys don't understand the pub metagame

    it's a horrible mess void of any real strategy, but aliens being dominant for the first 30 minutes is normal and expected

    the game ends up being about a OP aliens breaking a turtle b…
  • teaching the player base how to actually play the game would be more important than anything the developers have done since release other than performance improvements and bugfixes
  • it's cute to balance only for the ideal games, but nobody is playing games properly

    6v6 with fair teams is less than 1% of matches.
  • quake 3 can handle erratic movement (because there is none) and spamming jumps (because you can't)

    NS2 skulks can just flail around once in close range and they won't get hit
    that's fine because skulks are supposed to have the adva…
  • (Quote)
    You realize Quake is dead right?
    Everyone is playing lolCA (the Quake equivalent of NS combat) because there isn't enough matchmaking to make TDM/CTF/Duel fun

    when there are 5000 alternatives, people will go play …
  • @Grissi
    You're assuming that rewarding player skill is a good thing. It's a valid opinion, but not a universal one.

    For the people who play public games, …
  • (Quote)
    This is exactly my point. The developers have ridiculous expectations for how marines are expected to play relative to alien, and it's not working.

    When it does kind of work, it only works for the very very elite teams …
  • the game is balanced. just make your marines hit all their targets instead of missing. make them do this in every single engagement and successfully apply pressure on the alien team

    sounds ridiculous, but that's how marines are expected …