arramus

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arramus
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  • (Quote)
    I could and it was interesting to see where you got to in the story and what upgrades you had at your disposal. I've picked up some nice tips that I didn't consider on my first, and only, complete play through.
  • Thank you, some very interesting creations! And much appreciated after the beta update wiped out the completed rocket platform.
  • Awesome artwork Mari and captures their traits and appeal really well but all within your own style. I hear you on the watercolor and wonder if you could reduce the opacity down to say 10-15%. I think it could give you protection but still allow us …
  • It was an interesting session to see where your priorities lay on what to do next in your progression. All good fun!
  • (Quote)
    I'm still going through the very basics and it's good to see it's all very similar in scope to the Unreal Engine structure but without all of the Unreal customised code. From what I've seen and heard, Subnautica hasn't seen any fil…
  • Hello BlueBottle. I’m new to the Unity Engine as well and am looking through the official manual to learn more about how it’s all put together. There’s a Multiplayer Mod group who are looking for extra support and suggest they have lots of little bi…
  • I’m not one of the knowledgeable ones and will probably learn a lot more from watching. I’ll tune in from time to time to watch your adventures.
  • Just playing really and adding small touches here and there to see how the illuminations fare.

    A warning spoiler on this one for players who haven't got deeper into the game and found some 'cute' areas.
  • Hello Ojakokko.

    The reason I am familiar with the name Airsack is because that is what the texture file for this species of fish is called inside the game files.

    I am indeed very new to Subnautica, and to be quite honest, too…
  • I thoroughly enjoyed all the MP mod footage, as well as the real shark dive, and will keep watching in the background while the developers do their thing.