ant_fio
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I will try to pay close attention the next time I try to hitch on a reefback. I think I may actually be seeing them after all and just have crazy hitboxes, because those look like something I've seen - but without the hitboxes lining up on them it j…
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I'm very sad to report that after about 2-3 hours of solid play, investigating at least 6 wrecks, I finally found one that was still duplicating. I had to cut through 5 doors in a wreck in the Kelp forest which contained 5 identical copies of a PDA …
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Checkin #43805
/main/jonas-InvestigateDuplicateWrecks 2017-01-30 23:42:16
by Jonas Grohmann
... Prevent play mode when FMOD fails. ...
Seems a recent checkin has a more stringent check for the loading process, but since… -
Was going to note that they are removing the terraforming property of damage events in the xbox checkin 43747 - 3 days ago. I don't know yet what they've got in store for steam, but I think it's safe to assume if they're removing it from the game en…
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(Quote) I was operating on the assumption that this was intentional - I think the paper doll equipment slot is meant as a dedicated tank slot while you also have the added option of carrying additional oxygen. I may be wrong.
These ta… -
Yep. I haven't actually got a clue what a reefback barnacle looks like, but I can see the prompt to break them when I mouse over the reefback. It's hard to tell where the hitbox is, since they're invisible to me. Typically when I do TRY to break the…
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I posted this in another thread, but feel it's far more relevant here, where the issue is the primary.
I noticed last night in the changes/checkins that a super awesome dev committed a hopeful fix for the duplicating wrecks issue. If you… -
@kingdoo10 I recently noticed in the changes/checkins that a super awesome dev committed a hopeful fix for the duplicating wrecks issue. If you're on steam and are like …
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Thank you, Foxy, for your time. I appreciate it greatly.
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Your ad hominem attacks aren't necessary. This is a friendly discussion.
Edit: You linked.. form code? Examples of behavior I'm describing, also. It's hard to argue with the boolean states of a mouse button "existing", but you really tri… -
(Truncated for TL;DR)
When you wire up mouse events, you create a listener. The listener watches the mouse button to see what it is doing: sometimes frame by frame, sometimes in its own thread, and sometimes with more elegant listening methods… -
It's not a config file I'm referring to. It's the code in the game. I've wired up mouse events before. The two distinct Left-button mouse events I'm describing are events you can bind a function to. Whether you have to create those events using you…
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It's bound in the game's code. The game's event for opening inventories is what I'm referring to as a binding. The mouse release "event" firing is what opens the locker, and vice versa for hatches.
Yes, it has been the case since release… -
Thanks for your helpful suggestion to us buying new mice. You have misunderstood.
Here, another example: try fabricating a planter. When you get finished fabricating it, keep facing the planter and then release your mouse button. Did you… -
Hey, thanks. I realize after reading it that I wasn't being especially clear in my description. I've tried to edit the post and title to clarify. "Up" and "down" aren't exactly great terms for me to use when you've got so much up/down to deal with.
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For scrolling? Yeah, it's strange; I typically prefer the same. I want down scroll to go "down the line", rather than up being next. And I think that's my preference almost always.
In this post I was referring primarily to the clicking e… -
I thought so too, at first, but no, it's not double-firing per se. It's firing one event when you click, and a different event when you release. Some of the game's events respond to click while others respond to release, but never both, as far as I'…
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Editing my post from a previous wall o' text to something more succinct:
I should've known this was a well known issue so it doesn't need my spectating/theorizing. Just wanted to confirm I still get this, since my latest save on 43575.